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Releationship beetwen .ext (Metadata) file and Handle
Reimporting assets
Deleting assets
Renaming assets
Copying assets
Importers API
Folder Asset
Image Asset
Audio Asset
Script Asset
Scene Asset
Prefab Asset
Text Asset
Custom User Assets
Audio
Basic Audio (.wav, .ogg, .mp3, .flac, etc)
Buffered Audio
Streaming Audio
Caching Audio
Networking
Writing and reading packets
Downloading files/archives
Runtime
Playable runtime
Exporting project to Game (via Solution)
Exporting project to Game (via Editor) 2025bx+
The Editor
There's too much to do, too big a list, see Force-Log.md and logs or more details. Bascially i define editor by: Editor during 2D era of Force, that has a limited ending and some 'competeness' of engine, and another 3D era of Force that is basically infinity because for 3D we can implement infinity amout of features.