This project contains various assets extracted from Monster Hunter Freedom Unite (PSP) (or at least is going to be).
The goal of this project is to study and reconstruct game assets by reverse engineering.
This includes:
- Mesh extraction
- UV reconstruction
- Material/texture mapping from draw calls
- Parsing PSP GE (Graphics Engine) commands
- and more
All models, textures, and related resources in this repository were extracted (ripped) from:
Monster Hunter 2G (PSP)
© Capcom
All original assets remain the property of Capcom.
I do not claim ownership of any original game assets.
Please do not:
- Re-upload these assets to asset hosting sites (e.g., The Spriters Resource)
- Redistribute them as standalone asset packs
If you would like to share this work, please link to this repository instead.
This project is intended for:
- Reverse engineering research
- Learning about PSP graphics pipelines
- Understanding proprietary model formats
- RenderDoc (frame capture & draw call inspection)
- PPSSPP + debugger (runtime analysis)
- ImHex, HxD (hex analysis)
- Blender (model inspection and cleanup)
- Custom Python scripts (parsing and reconstruction) See more
This repository does not provide a license for the included assets.
All assets are property of their original copyright holders (Capcom).
This project is not affiliated with or endorsed by Capcom.
All assets are used strictly for educational and research purposes.
Special thanks to Seth VanHeulen and Hairo for making the following tools publicly available:
Their work significantly helped with reverse engineering and understanding the underlying data structures.
If you enjoyed or found this project helpful, a star is always appreciated!