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Blender addon for MHFU big monsters: import, edit, export, and the MHP3rd port pipeline's skin and animation checks.

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MHFU-BLENDER

MHFU ModKit — Blender addon

Archived. This code now lives in MHFU-ModKit/modkit, at apps/blender. Open issues and pull requests there.

Imports a Monster Hunter Freedom Unite big-monster model PAC into Blender as an armature, skinned meshes and animations, and exports edits back to an engine-valid PAC through the constraint validator — or pushes them to the running game. Thin bpy glue over the formats library, which does the format, the maths and the validation; also the offline checks the MHP3rd→MHFU port pipeline uses (skin fidelity, posed comparisons, clip renders).

Install

git clone https://github.com/MHFU-ModKit/blender-addon.git
cd blender-addon/blender_mhfu
./build_addon.sh          # vendors the format library + produces blender_mhfu.zip

Blender → Edit > Preferences > Add-ons > Install… → pick blender_mhfu.zip → enable. Then File > Import > MHFU Monster (.bin). For development the addon also finds mhfu_model in tools/ when this checkout is used as is.

The user guide — what the import builds, what the export preserves, the live-inject path and the size rule — is blender_mhfu/README.md.

Layout

blender_mhfu/          the addon, the render/compare scripts, tests
tools/mhfu_model/      the format library — a copy of MHFU-ModKit/formats at the same commit

No game data is included

This repository contains no game files, no extracted assets, no artwork — not the ISO, not decrypted archives, not models or textures, not dumped tables. All of it is gitignored and is reproduced from your own legally obtained copy of the game (see the formats repo's docs/ASSETS.md). Everything targets MHFU EU (ULES01213); addresses will not line up with a JP or NA build.

About this repository

blender-addon is one of the MHFU-ModKit repositories. They are cut from one upstream research repository and re-published from it, so they move in lockstep — a file that appears in two of them is the same file at the same commit. Pull requests are welcome here; an accepted one is applied upstream and comes back in the next export, which is why main only takes changes through PRs. Issues are welcome for bugs, questions and findings alike.

The siblings:

  • framework — the runtime mod framework: one PRX, many mods, hot-reloaded Lua
  • example-mods — Lua mods and port manifests to learn from and drop on a memory stick
  • monster-editor — the desktop editor for ported monsters
  • hud — a live read-only HUD and AI editor over the PPSSPP debugger
  • formats — the file-format library, ISO extraction and the MHP3rd→MHFU porter

License

GPL-3.0-or-later. tools/mhfu_model contains code derived from mhff (Copyright 2013 Seth VanHeulen, GPL-3.0-or-later): the TMH codec and the PMO display-list walker.

Not affiliated with or endorsed by Capcom. Monster Hunter is a trademark of Capcom Co., Ltd.

About

Blender addon for MHFU big monsters: import, edit, export, and the MHP3rd port pipeline's skin and animation checks.

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