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This repository was archived by the owner on Oct 4, 2026. It is now read-only.
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Live HUD and AI editor for MHFU under PPSSPP: reads the game over the debugger socket, draws it with pygame, writes back.

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MHFU-HUD

MHFU ModKit — live HUD

Archived. This code now lives in MHFU-ModKit/modkit, at apps/hud. Open issues and pull requests there.

A standalone, real-time game-state monitor for Monster Hunter Freedom Unite running under PPSSPP. Start it next to the emulator; it attaches over PPSSPP's debugger WebSocket, polls memory, parses the live game state, and renders it in a HUD-style window — hunter, monsters, map, items — plus a writable AI editor panel.

It is strictly read-only by default: memory reads only, no input injection, no breakpoints. Debugger reads do not pause emulation; polling runs at ~10 Hz in a background thread.

Setup

git clone https://github.com/MHFU-ModKit/hud.git
cd hud/mhfu_hud
python3.11 -m venv .venv
.venv/bin/pip install -r requirements.txt
.venv/bin/python tools/fetch_assets.py      # one-time: map / background / monster-icon images

In PPSSPP: Settings > Tools > Developer Tools — enable Allow remote debugger.

Run

.venv/bin/python run.py            # or:  .venv/bin/python -m mhfu_hud

The HUD auto-discovers PPSSPP; start order does not matter. The full guide — panels, the calibration file, the AI editor and what it writes — is mhfu_hud/README.md.

The artwork it draws with is Capcom's, hosted on the Monster Hunter Fandom wiki; fetch_assets.py downloads it to your machine and nothing of it is in this repository.

No game data is included

This repository contains no game files, no extracted assets, no artwork — not the ISO, not decrypted archives, not models or textures, not dumped tables. All of it is gitignored and is reproduced from your own legally obtained copy of the game (see the formats repo's docs/ASSETS.md). Everything targets MHFU EU (ULES01213); addresses will not line up with a JP or NA build.

About this repository

hud is one of the MHFU-ModKit repositories. They are cut from one upstream research repository and re-published from it, so they move in lockstep — a file that appears in two of them is the same file at the same commit. Pull requests are welcome here; an accepted one is applied upstream and comes back in the next export, which is why main only takes changes through PRs. Issues are welcome for bugs, questions and findings alike.

The siblings:

  • framework — the runtime mod framework: one PRX, many mods, hot-reloaded Lua
  • example-mods — Lua mods and port manifests to learn from and drop on a memory stick
  • monster-editor — the desktop editor for ported monsters
  • blender-addon — import, edit and export big monsters in Blender
  • formats — the file-format library, ISO extraction and the MHP3rd→MHFU porter

License

MIT. Not affiliated with or endorsed by Capcom. Monster Hunter is a trademark of Capcom Co., Ltd.

About

Live HUD and AI editor for MHFU under PPSSPP: reads the game over the debugger socket, draws it with pygame, writes back.

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