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Commit 7259463
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fix: the bridge applies a command once; play in game sends only what changed and waits for it
A reload of cli_bridge.lua forgot the last SEQ and applied it again: it now
applies a SEQ not yet in ACK. Each studio play rewrote both port modules, so the
game re-ran them (the clips module then failed to compile for memory) and the
relink restarted the move: modules() writes a module only when it changed. The
moves module carries its build, and play_own(build=) asks until the port runs
that build (RESULT 2 while stale), so a new or edited move is not asked of the
old module. The bridge's ack wait is 10 s: arming a breakpoint stalls it >3 s.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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