|
| 1 | +"""Control a 3D character with body pose keypoints.""" |
| 2 | + |
| 3 | +from __future__ import annotations |
| 4 | + |
| 5 | +import argparse |
| 6 | +import time |
| 7 | + |
| 8 | +import cv2 |
| 9 | +import numpy as np |
| 10 | + |
| 11 | +import ui |
| 12 | +from camera import CameraStream |
| 13 | +from character import MODEL_FILES, Character |
| 14 | +from mesh3d import MeshRenderer |
| 15 | +from pose import PoseTracker |
| 16 | + |
| 17 | +WINDOW = "Hand Tracking Drawing" |
| 18 | +VIEWS = ("full3d", "pip_cam", "pip_3d") |
| 19 | +VIEW_LABELS = { |
| 20 | + "full3d": "3D CHARACTER", |
| 21 | + "pip_cam": "3D CHARACTER + camera inset", |
| 22 | + "pip_3d": "CAMERA + character inset", |
| 23 | +} |
| 24 | +PIP_RATIO = 0.30 |
| 25 | +MODEL_NAMES = list(MODEL_FILES.keys()) |
| 26 | + |
| 27 | +HELP_LINES_POSE = ( |
| 28 | + "POSES", |
| 29 | + " Stand so your shoulders, hips, arms and legs are visible", |
| 30 | + " The character mirrors your pose in real time", |
| 31 | + "", |
| 32 | + "KEYS", |
| 33 | + " K cycle view (3D only / cam inset / 3D inset)", |
| 34 | + " M next model N previous model", |
| 35 | + " Y / P yaw / pitch character view R reset view", |
| 36 | + " D debug H help Q quit", |
| 37 | +) |
| 38 | + |
| 39 | + |
| 40 | +class AppPose: |
| 41 | + """Body-pose driven 3D character viewer.""" |
| 42 | + |
| 43 | + def __init__(self, args: argparse.Namespace) -> None: |
| 44 | + self.args = args |
| 45 | + self.cam = CameraStream(args.camera, args.width, args.height) |
| 46 | + self.h, self.w = self.cam.shape |
| 47 | + print(f"[i] camera: {self.w}x{self.h} @ {self.cam.source_fps:.0f} FPS", flush=True) |
| 48 | + |
| 49 | + self.tracker = PoseTracker(args.pose_model, imgsz=args.pose_size, conf=args.pose_conf) |
| 50 | + print(f"[i] pose device: {self.tracker.device}", flush=True) |
| 51 | + |
| 52 | + self.renderer = MeshRenderer(self.w, self.h) |
| 53 | + self.model_index = 0 |
| 54 | + self.character: Character | None = None |
| 55 | + self._load_character() |
| 56 | + |
| 57 | + self.view_index = 0 |
| 58 | + self.yaw, self.pitch = 0.0, 0.0 |
| 59 | + self.show_help = False |
| 60 | + self.show_debug = args.debug |
| 61 | + self.toast_text = "" |
| 62 | + self.toast_until = 0.0 |
| 63 | + self.fps = 0.0 |
| 64 | + self._last_t = time.perf_counter() |
| 65 | + self._no_pose_since: float | None = None |
| 66 | + |
| 67 | + def _load_character(self) -> None: |
| 68 | + """(Re)load the active character model.""" |
| 69 | + name = MODEL_NAMES[self.model_index] |
| 70 | + self.character = Character.load(name) |
| 71 | + self.toast(f"Model: {name}") |
| 72 | + |
| 73 | + def toast(self, text: str, seconds: float = 2.0) -> None: |
| 74 | + """Show transient message.""" |
| 75 | + self.toast_text = text |
| 76 | + self.toast_until = time.time() + seconds |
| 77 | + |
| 78 | + def next_model(self, step: int) -> None: |
| 79 | + """Switch to another character model.""" |
| 80 | + self.model_index = (self.model_index + step) % len(MODEL_NAMES) |
| 81 | + self._load_character() |
| 82 | + |
| 83 | + def reset_view(self) -> None: |
| 84 | + """Back to the default camera angle.""" |
| 85 | + self.yaw, self.pitch = 0.0, 0.0 |
| 86 | + |
| 87 | + def render_character(self, canvas_shape: tuple[int, int], pose) -> np.ndarray: |
| 88 | + """Render the character posed by one detected person, or the rest pose.""" |
| 89 | + h, w = canvas_shape |
| 90 | + out = np.zeros((h, w, 3), dtype=np.uint8) |
| 91 | + assert self.character is not None |
| 92 | + ch = self.character |
| 93 | + |
| 94 | + rots = ch.local_rotations(pose) if pose is not None else {} |
| 95 | + globs = ch.pose_globals(rots) |
| 96 | + parts = ch.skin(globs) |
| 97 | + |
| 98 | + if pose is not None: |
| 99 | + hip = ch.pose_hip_center(pose) |
| 100 | + cx = float(hip[0]) if hip is not None else w * 0.5 |
| 101 | + else: |
| 102 | + cx = w * 0.5 |
| 103 | + cy = h * 0.86 |
| 104 | + focal = 1.15 * h |
| 105 | + |
| 106 | + return self.renderer.render( |
| 107 | + out, parts, ch.triangles(), |
| 108 | + origin=(cx, cy), focal=focal, distance=3.0, |
| 109 | + yaw=self.yaw, pitch=self.pitch, |
| 110 | + ) |
| 111 | + |
| 112 | + def compose(self, frame: np.ndarray, pose) -> np.ndarray: |
| 113 | + """Build the output frame for the current view mode.""" |
| 114 | + view = VIEWS[self.view_index] |
| 115 | + char_img = self.render_character((self.h, self.w), pose) |
| 116 | + |
| 117 | + if view == "full3d": |
| 118 | + out = char_img |
| 119 | + elif view == "pip_cam": |
| 120 | + out = char_img.copy() |
| 121 | + self._blit_pip(out, frame) |
| 122 | + else: |
| 123 | + out = frame.copy() |
| 124 | + self._blit_pip(out, char_img) |
| 125 | + return out |
| 126 | + |
| 127 | + def _blit_pip(self, out: np.ndarray, source: np.ndarray) -> None: |
| 128 | + """Draw a picture-in-picture inset bottom-left.""" |
| 129 | + h, w = out.shape[:2] |
| 130 | + pw, ph = int(w * PIP_RATIO), int(h * PIP_RATIO) |
| 131 | + inset = cv2.resize(source, (pw, ph)) |
| 132 | + x0, y0 = 16, h - ph - 16 |
| 133 | + cv2.rectangle(out, (x0 - 3, y0 - 3), (x0 + pw + 3, y0 + ph + 3), (210, 210, 210), 2, cv2.LINE_AA) |
| 134 | + out[y0:y0 + ph, x0:x0 + pw] = inset |
| 135 | + |
| 136 | + def render(self, frame: np.ndarray, poses: list) -> np.ndarray: |
| 137 | + """Compose the full HUD frame.""" |
| 138 | + pose = poses[0] if poses else None |
| 139 | + out = self.compose(frame, pose) |
| 140 | + |
| 141 | + h, w = out.shape[:2] |
| 142 | + ui.panel(out, 0, 0, w, 60, 0.5) |
| 143 | + ui.put_text(out, VIEW_LABELS[VIEWS[self.view_index]], (16, 10), 20, (255, 255, 255)) |
| 144 | + name = MODEL_NAMES[self.model_index] |
| 145 | + status = f"{name} {'tracking' if pose is not None else 'no person detected'}" |
| 146 | + ui.put_text(out, status, (16, 38), 16, |
| 147 | + (140, 230, 140) if pose is not None else (200, 160, 100)) |
| 148 | + |
| 149 | + right = f"{self.fps:.0f} FPS {self.tracker.device.upper()}" |
| 150 | + rw = ui._render_text(right, 16, (200, 200, 200))[0].shape[1] |
| 151 | + ui.put_text(out, right, (w - rw - 16, 14), 16, (200, 200, 200)) |
| 152 | + ui.put_text(out, "H help", (w - rw - 16, 38), 15, (140, 140, 140)) |
| 153 | + |
| 154 | + if self.toast_text and time.time() < self.toast_until: |
| 155 | + tw = ui._render_text(self.toast_text, 18, (255, 255, 255))[0].shape[1] |
| 156 | + ui.panel(out, w // 2 - tw // 2 - 14, 74, tw + 28, 36, 0.65) |
| 157 | + ui.put_text(out, self.toast_text, (w // 2 - tw // 2, 82), 18, (255, 255, 255)) |
| 158 | + |
| 159 | + if self.show_debug and pose is not None: |
| 160 | + ui.panel(out, 12, h - 120, 260, 100, 0.6) |
| 161 | + ui.put_text(out, f"score {pose.confidence:.2f}", (20, h - 112), 15, (220, 220, 220)) |
| 162 | + ui.put_text(out, f"yaw {np.degrees(self.yaw):+.0f} pitch {np.degrees(self.pitch):+.0f}", |
| 163 | + (20, h - 90), 15, (220, 220, 220)) |
| 164 | + if self.show_help: |
| 165 | + ui.draw_help(out, HELP_LINES_POSE) |
| 166 | + return out |
| 167 | + |
| 168 | + def handle_key(self, key: int) -> bool: |
| 169 | + """Handle one keypress.""" |
| 170 | + if key in (ord("q"), 27): |
| 171 | + return False |
| 172 | + if key == ord("k"): |
| 173 | + self.view_index = (self.view_index + 1) % len(VIEWS) |
| 174 | + self.toast(VIEW_LABELS[VIEWS[self.view_index]]) |
| 175 | + elif key == ord("m"): |
| 176 | + self.next_model(1) |
| 177 | + elif key == ord("n"): |
| 178 | + self.next_model(-1) |
| 179 | + elif key == ord("y"): |
| 180 | + self.yaw += 0.25 |
| 181 | + elif key == ord("p"): |
| 182 | + self.pitch = float(np.clip(self.pitch + 0.2, -1.2, 1.2)) |
| 183 | + elif key == ord("r"): |
| 184 | + self.reset_view() |
| 185 | + self.toast("View reset") |
| 186 | + elif key == ord("d"): |
| 187 | + self.show_debug = not self.show_debug |
| 188 | + self.toast("Debug " + ("on" if self.show_debug else "off")) |
| 189 | + elif key == ord("h"): |
| 190 | + self.show_help = not self.show_help |
| 191 | + return True |
| 192 | + |
| 193 | + def run(self) -> None: |
| 194 | + """Run the main loop.""" |
| 195 | + cv2.namedWindow(WINDOW, cv2.WINDOW_NORMAL) |
| 196 | + cv2.resizeWindow(WINDOW, self.w, self.h) |
| 197 | + print("[i] window open. H help, Q quit.", flush=True) |
| 198 | + self.toast("Stand back so your full body is visible") |
| 199 | + |
| 200 | + reason = "loop finished" |
| 201 | + frames = 0 |
| 202 | + seq = -1 |
| 203 | + while True: |
| 204 | + frame, seq = self.cam.wait_next(seq) |
| 205 | + if self.cam.failed: |
| 206 | + reason = "camera stopped delivering frames" |
| 207 | + break |
| 208 | + if not self.args.no_mirror: |
| 209 | + frame = cv2.flip(frame, 1) |
| 210 | + if frame.shape[:2] != (self.h, self.w): |
| 211 | + frame = cv2.resize(frame, (self.w, self.h)) |
| 212 | + |
| 213 | + now = time.perf_counter() |
| 214 | + dt = max(now - self._last_t, 1e-4) |
| 215 | + self._last_t = now |
| 216 | + self.fps += 0.12 * (1.0 / dt - self.fps) |
| 217 | + |
| 218 | + poses = self.tracker(frame, dt) |
| 219 | + out = self.render(frame, poses) |
| 220 | + cv2.imshow(WINDOW, out) |
| 221 | + |
| 222 | + key = cv2.waitKey(1) & 0xFF |
| 223 | + frames += 1 |
| 224 | + if frames % 150 == 0: |
| 225 | + print(f"[i] frames: {frames} {self.fps:.1f} FPS people: {len(poses)}", flush=True) |
| 226 | + |
| 227 | + if key != 255 and not self.handle_key(key): |
| 228 | + reason = f"quit key pressed ({key})" |
| 229 | + break |
| 230 | + if cv2.getWindowProperty(WINDOW, cv2.WND_PROP_VISIBLE) < 1: |
| 231 | + reason = "window closed" |
| 232 | + break |
| 233 | + |
| 234 | + print(f"[i] stopped: {reason} (frames processed: {frames})", flush=True) |
| 235 | + self.cam.release() |
| 236 | + cv2.destroyAllWindows() |
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