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Copy pathcommands.py
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359 lines (343 loc) · 14.1 KB
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#!/usr/bin/env python
# -*- coding: utf-8 -*-
from decimal import Decimal
import discord
from enum import IntEnum
import json
import pokebase
import requests
class Language(IntEnum):
English = 0,
JapaneseKana = 1,
JapaneseKanji = 2
class Commands:
_lang_codes = [
'en',
'ja-Hrkt',
'ja'
]
_template_text_en = [
'Species',
'Pokédex Entry',
'Type',
'Height',
'Weight',
'Abilities',
'Entry from "{0}"'
]
_template_text_ja = [
'分類',
'ずかんの説明文',
'タイプ',
'高さ',
'重さ',
'特性',
'説明文 『{0}』より'
]
# All official artwork is 475*475
# Embed color
_color = 0xf4533A
def get_id(name: str, language: Language = Language.JapaneseKana) -> int:
match language:
case Language.JapaneseKana:
return Commands._get_id_ja(name)
case Language.JapaneseKanji:
return Commands._get_id_ja(name)
def _get_id_ja(name: str) -> int:
with open(f'{__file__.removesuffix("commands.py")}data/jp_names.json') as file:
jp_names = json.load(file)
id_set = { i for i in jp_names if jp_names[i] == name }
if len(id_set) != 0:
return int(id_set.pop())
else:
return -1
# Returns if query exists as a Pokemon
def quick_search(query: str) -> bool:
response = requests.get(f'https://pokeapi.co/api/v2/pokemon/{query}/')
if response.status_code == 200:
return True
else:
return False
def search(id: int, language: Language = Language.English) -> discord.Embed:
species = pokebase.pokemon_species(id)
pokemon = pokebase.pokemon(id)
title = Commands._get_pokemon_name(name_list=species.names, language=language)
image_url = f'https://raw.githubusercontent.com/PokeAPI/sprites/master/sprites/pokemon/other/official-artwork/{id}.png'
genus = Commands._get_pokemon_genus(genus_list=species.genera, language=language)
entry_game = Commands._get_dex_entry_and_game(entry_list=species.flavor_text_entries, language=language)
if entry_game == None:
return None
entry = entry_game[0]
game = entry_game[1]
types = Commands._get_types(type_list=pokemon.types, language=language)
height = Commands._get_height(api_height=pokemon.height, language=language)
weight = Commands._get_weight(api_weight=pokemon.weight, language=language)
abilities = Commands._get_abilities(ability_list=pokemon.abilities, language=language)
embed = Commands._gen_embed(
title=title, image_url=image_url,
genus=genus, entry=entry, game=game, types=types,
height=height, weight=weight,
abilities=abilities, language=language
)
return embed
def _get_pokemon_name(name_list: list, language: Language) -> str:
i = 0
while i < len(name_list):
if name_list[i].language.name == Commands._lang_codes[language]:
return name_list[i].name
i += 1
def _get_pokemon_genus(genus_list: list, language: Language) -> str:
i = 0
while i < len(genus_list):
if genus_list[i].language.name == Commands._lang_codes[language]:
return genus_list[i].genus
i += 1
def _get_dex_entry_and_game(entry_list: list, language: Language) -> list:
result = []
entry = ''
version_api = None
game = ''
i = 0
while i < len(entry_list):
if entry_list[i].language.name == Commands._lang_codes[language]:
entry = entry_list[i].flavor_text
# get to look up game name
version_api = pokebase.version(entry_list[i].version.name)
break
i += 1
if entry == '':
return None
j = 0
while j < len(version_api.names):
# No name exists for ja, only ja-Hrkt. Likely because all names after GS were katakana only
if version_api.names[j].language.name == Commands._lang_codes[language] or version_api.names[j].language.name[:2] == Commands._lang_codes[language]:
game = version_api.names[j].name
break
j += 1
# I noticed leading spaces with ソード (sword), so just in case
result.append(entry.strip())
result.append(game.strip())
return result
def _get_types(type_list: list, language: Language) -> str:
types = ''
i = 0
j = 0
while i < len(type_list):
while j < len(type_list[i].type.names):
if type_list[i].type.names[j].language.name == Commands._lang_codes[language]:
match language:
case Language.English:
if i == 0 and len(type_list) >= 2:
types += f'{type_list[i].type.names[j].name}, '
else:
types += type_list[i].type.names[j].name
j = 0
break
case Language.JapaneseKana:
if i == 0 and len(type_list) == 2:
types += f'{type_list[i].type.names[j].name} '
else:
types += type_list[i].type.names[j].name
j = 0
break
case Language.JapaneseKanji:
if i == 0 and len(type_list) == 2:
types += f'{type_list[i].type.names[j].name} '
else:
types += type_list[i].type.names[j].name
j = 0
break
j += 1
i += 1
return types
def _get_height(api_height: int, language: Language) -> str:
meter = api_height / 10
match language:
case Language.English:
foot = int((meter * 3.281) - float(Decimal(meter * 3.281) % 1))
inch = round(float(Decimal(meter * 3.281) % 1) * 12)
if inch == 12:
foot = foot + 1
inch = 0
return f'{meter}m / {foot}\'{inch}"'
case Language.JapaneseKana:
return f'{meter}m'
case Language.JapaneseKanji:
return f'{meter}m'
def _get_weight(api_weight: int, language: Language) -> str:
match language:
case Language.English:
return f'{api_weight / 10}kg / {round((api_weight / 10) * 2.205, 1)}lb'
case Language.JapaneseKana:
return f'{api_weight / 10}kg'
case Language.JapaneseKanji:
return f'{api_weight / 10}kg'
def _get_abilities(ability_list: list, language: Language) -> str:
abilities = ''
i = 0
j = 0
while i < len(ability_list):
while j < len(ability_list[i].ability.names):
if ability_list[i].ability.names[j].language.name == Commands._lang_codes[language]:
match language:
case Language.English:
if (i < len(ability_list) - 1) and len(ability_list) >= 2:
abilities += f'{ability_list[i].ability.names[j].name}, '
else:
abilities += ability_list[i].ability.names[j].name
if (i == len(ability_list) - 1) and ',' in abilities:
abilities += ' (Hidden)'
j = 0
break
case Language.JapaneseKana:
if (i < len(ability_list) - 1) and len(ability_list) >= 2:
abilities += f'{ability_list[i].ability.names[j].name} '
else:
abilities += ability_list[i].ability.names[j].name
if (i == len(ability_list) - 1) and ' ' in abilities:
abilities += '(かくれ)'
j = 0
break
case Language.JapaneseKanji:
if (i < len(ability_list) - 1) and len(ability_list) >= 2:
abilities += f'{ability_list[i].ability.names[j].name} '
else:
abilities += ability_list[i].ability.names[j].name
if (i == len(ability_list) - 1) and ' ' in abilities:
abilities += '(かくれ)'
j = 0
break
j += 1
i += 1
return abilities
def _gen_embed(title, image_url, genus, entry, game, types, height, weight, abilities, language) -> discord.Embed:
embed = discord.Embed(
title=title,
color=Commands._color,
)
embed.set_image(url=image_url)
match language:
case Language.English:
# Add genius field
embed.add_field(
name=Commands._template_text_en[0],
value=genus,
inline=False
)
# Add type field
embed.add_field(
name=Commands._template_text_en[2],
value=types,
inline=False
)
# Add height field
embed.add_field(
name=Commands._template_text_en[3],
value=height,
inline=True
)
# Add weight field
embed.add_field(
name=Commands._template_text_en[4],
value=weight,
inline=True
)
# Add ability field
embed.add_field(
name=Commands._template_text_en[5],
value=abilities,
inline=False
)
# Add entry field
embed.add_field(
name=Commands._template_text_en[1],
value=entry,
inline=False
)
# Add game name as footer
embed.set_footer(
text=Commands._template_text_en[6].format(game),
)
case Language.JapaneseKana:
# Add genius field
embed.add_field(
name=Commands._template_text_ja[0],
value=genus,
inline=False
)
# Add type field
embed.add_field(
name=Commands._template_text_ja[2],
value=types,
inline=False
)
# Add height field
embed.add_field(
name=Commands._template_text_ja[3],
value=height,
inline=True
)
# Add weight field
embed.add_field(
name=Commands._template_text_ja[4],
value=weight,
inline=True
)
# Add ability field
embed.add_field(
name=Commands._template_text_ja[5],
value=abilities,
inline=False
)
# Add entry field
embed.add_field(
name=Commands._template_text_ja[1],
value=entry,
inline=False
)
# Add game name as footer
embed.set_footer(
text=Commands._template_text_ja[6].format(game),
)
case Language.JapaneseKanji:
# Add genius field
embed.add_field(
name=Commands._template_text_ja[0],
value=genus,
inline=False
)
# Add type field
embed.add_field(
name=Commands._template_text_ja[2],
value=types,
inline=False
)
# Add height field
embed.add_field(
name=Commands._template_text_ja[3],
value=height,
inline=True
)
# Add weight field
embed.add_field(
name=Commands._template_text_ja[4],
value=weight,
inline=True
)
# Add ability field
embed.add_field(
name=Commands._template_text_ja[5],
value=abilities,
inline=False
)
# Add entry field
embed.add_field(
name=Commands._template_text_ja[1],
value=entry,
inline=False
)
# Add game name as footer
embed.set_footer(
text=Commands._template_text_ja[6].format(game),
)
return embed