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Copy pathreglages_tours.py
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113 lines (105 loc) · 3.05 KB
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from kivy.metrics import dp
img_directory = "tower_images/"
tours = [
{
"nom": "Basique",
"degats_physiques": 15,
"degats_magiques": 0,
"temps_entre_attaque": .7, # en secondes
"taille": (dp(50), dp(50)), # Largeur x Hauteur
"couleur": [1, 0.5, 0.5, 1],
"range": dp(115),
"projectile_color": [1, 0.5, 0.5, 1],
'cost': 50,
'cristal_cost':30,
'extra_effect': "",
"element": "normal" # nouvel attribut
},
{
"nom": "Magique",
"degats_physiques": 0,
"degats_magiques": 20,
"temps_entre_attaque": 1,
"taille": (dp(50), dp(50)),
"couleur": [0, 0, 1, 1],
"range": dp(100),
"projectile_color": [0, 0, 1, 1],
'cost': 50,
'cristal_cost':50,
'extra_effect': "",
"element": "normal" # nouvel attribut
},
{
"nom": "Rapide",
"degats_physiques": 5,
"degats_magiques": 0,
"temps_entre_attaque": .5,
"taille": (dp(50), dp(50)),
"couleur": [0, 1, 0, 1],
"range": dp(100),
"projectile_color": [0, 1, 0, 1],
'cost': 50,
'cristal_cost':50,
'extra_effect': "",
"element": "normal" # nouvel attribut
},
{
"nom": "Ice",
"degats_physiques": 0,
"degats_magiques": 5,
"temps_entre_attaque": 1,
"taille": (dp(50), dp(50)),
"couleur": [0.5, 0.5, 1, 1],
"range": dp(100),
"projectile_color": [0.5, 0.5, 1, 1],
'cost': 60,
'cristal_cost':50,
'extra_effect': "Snare",
"element": "ice" # nouvel attribut
},
{
"nom": "Fire",
"degats_physiques": 0,
"degats_magiques": 5,
"temps_entre_attaque": 1,
"taille": (dp(50), dp(50)),
"couleur": [0.5, 0.5, 1, 1],
"range": dp(100),
"projectile_color": [0.5, 0.5, 1, 1],
'cost': 40,
'cristal_cost':0,
'extra_effect': "Burn dot",
"element": "fire" # nouvel attribut
},
{
"nom": "Elec",
"degats_physiques": 0,
"degats_magiques": 5,
"temps_entre_attaque": 3,
"taille": (dp(50), dp(50)),
"couleur": [0.5, 0.5, 1, 1],
"range": dp(100),
"projectile_color": [0.5, 0.5, 1, 1],
'cost': 20,
'cristal_cost':0,
'extra_effect': "Roots",
"element": "electric" # nouvel attribut
},
{
"nom": "Bomb",
"degats_physiques": 0,
"degats_magiques": 0,
"temps_entre_attaque": 3,
"taille": (dp(50), dp(50)),
"couleur": [0.5, 0.5, 1, 1],
"range": dp(100),
"projectile_color": [0.5, 0.5, 1, 1],
'cost': 60,
'cristal_cost':0,
'extra_effect': f"Bomb explode after 5s,\n 25/25 damage and range {dp(20)}",
"element": "normal" # nouvel attribut
},
]
# Créer un dictionnaire pour un accès facile par nom
tour_dict = {tour["nom"]: tour for tour in tours}
tours_info = {tour["nom"]: tour for tour in tours}