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module lua54::lua;
const VERSION_MAJOR = "5";
const VERSION_MINOR = "4";
const VERSION_RELEASE = "2";
const VERSION_NUM = 504;
const VERSION_RELEASE_NUM = VERSION_NUM * 100 + 0;
const MULTRET = -1;
const REGISTRYINDEX = -MAXSTACK - 1000;
/* thread status */
const OK = 0;
const YIELD = 1;
const ERRRUN = 2;
const ERRSYNTAX = 3;
const ERRMEM = 4;
const ERRERR = 5;
const ERRFILE = 6;
typedef LuaState = void*;
/*
** basic types
*/
const TNONE = -1;
const TNIL = 0;
const TBOOLEAN = 1;
const TLIGHTUSERDATA = 2;
const TNUMBER = 3;
const TSTRING = 4;
const TTABLE = 5;
const TFUNCTION = 6;
const TUSERDATA = 7;
const TTHREAD = 8;
const NUMTYPES = 9;
/* minimum Lua stack available to a C function */
const MINSTACK = 20;
/* predefined values in the registry */
const RIDX_MAINTHREAD = 1;
const RIDX_GLOBALS = 2;
const RIDX_LAST = RIDX_GLOBALS;
/* type of numbers in Lua */
alias LuaNumber @if(uptr.sizeof == 4) = float;
alias LuaNumber @if(uptr.sizeof == 8) = double;
/* type for integer functions */
alias LuaInteger @if(uptr.sizeof == 4) = int;
alias LuaInteger @if(uptr.sizeof == 8) = long;
/* unsigned integer type */
alias LuaUnsigned @if(uptr.sizeof == 4) = uint;
alias LuaUnsigned @if(uptr.sizeof == 8) = ulong;
/* type for continuation-function contexts */
alias LuaKContext = isz;
/*
** Type for C functions registered with Lua
*/
alias LuaCFunction = fn int (LuaState* l);
/*
** Type for continuation functions
*/
alias LuaKFunction = fn int (LuaState* l, int status, LuaKContext ctx);
/*
** Type for functions that read/write blocks when loading/dumping Lua chunks
*/
alias LuaReader = fn ZString (LuaState* l, void* ud, usz sz);
alias LuaWriter = fn int (LuaState* l, void* p, usz sz, void* ud);
/*
** Type for memory-allocation functions
*/
alias LuaAlloc = fn void* (void* ud, void* ptr, usz osize, usz nsize);
/*
** Type for warning functions
*/
alias LuaWarnFunction = fn void* (void *ud, ZString msg, int tocont);
/*
** RCS ident string
*/
/*
extern const char lua_ident[];
*/
/*
** state manipulation
*/
extern fn LuaState* newstate(LuaAlloc lua_alloc, void* ud) @cname("lua_newstate");
extern fn void close(LuaState* l) @cname("lua_close");
extern fn LuaState* newthread(LuaState* l) @cname("lua_newthread");
extern fn int resetthread(LuaState* l) @cname("lua_resetthread");
extern fn LuaCFunction atpanic(LuaState* l, LuaCFunction panicf) @cname("lua_atpanic");
extern fn LuaNumber version(LuaState* l) @cname("lua_version");
/*
** basic stack manipulation
*/
extern fn int absindex (LuaState* l, int idx) @cname("lua_absindex");
extern fn int gettop (LuaState* l) @cname("lua_gettop");
extern fn void settop (LuaState* l, int idx) @cname("lua_settop");
extern fn void pushvalue (LuaState* l, int idx) @cname("lua_pushvalue");
extern fn void rotate (LuaState* l, int idx, int n) @cname("lua_rotate");
extern fn void copy (LuaState* l, int fromidx, int toidx) @cname("lua_copy");
extern fn int checkstack (LuaState* l, int n) @cname("lua_checkstack");
extern fn void xmove (LuaState* l, LuaState *to, int n) @cname("lua_xmove");
/*
** access functions (stack -> C)
*/
extern fn int isnumber (LuaState* l, int idx) @cname("lua_isnumber");
extern fn int isstring (LuaState* l, int idx) @cname("lua_isstring");
extern fn int iscfunction (LuaState* l, int idx) @cname("lua_iscfunction");
extern fn int isinteger (LuaState* l, int idx) @cname("lua_isinteger");
extern fn int isuserdata (LuaState* l, int idx) @cname("lua_isuserdata");
extern fn int type (LuaState* l, int idx) @cname("lua_type");
extern fn ZString typename (LuaState* l, int idx) @cname("lua_typename");
extern fn LuaNumber tonumberx (LuaState* l, int idx, int* isnum) @cname("lua_tonumberx");
extern fn LuaInteger tointegerx (LuaState* l, int idx, int* isnum) @cname("lua_tointegerx");
extern fn int toboolean (LuaState* l, int idx) @cname("lua_toboolean");
extern fn ZString tolstring (LuaState* l, int idx, usz* len) @cname("lua_tolstring");
extern fn LuaUnsigned rawlen (LuaState* l, int idx) @cname("lua_rawlen");
extern fn LuaCFunction tocfunction (LuaState* l, int idx) @cname("lua_tocfunction");
extern fn void* touserdata (LuaState* l, int idx) @cname("lua_touserdata");
extern fn LuaState* tothread (LuaState* l, int idx) @cname("lua_tothread");
extern fn void* topointer (LuaState* l, int idx) @cname("lua_topointer");
/*
** Comparison and arithmetic functions
*/
const OPADD = 0; /* ORDER TM, ORDER OP */
const OPSUB = 1;
const OPMUL = 2;
const OPMOD = 3;
const OPPOW = 4;
const OPDIV = 5;
const OPIDIV = 6;
const OPBAND = 7;
const OPBOR = 8;
const OPBXOR = 9;
const OPSHL = 10;
const OPSHR = 11;
const OPUNM = 12;
const OPBNOT = 13;
extern fn void arith(LuaState* l, int op) @cname("lua_arith");
const OPEQ = 0;
const OPLT = 1;
const OPLE = 2;
extern fn void rawequal (LuaState* l, int idx1, int idx2) @cname("lua_rawequal");
extern fn void lua_compare (LuaState* l, int idx1, int idx2, int op) @cname("lua_compare");
/*
** push functions (C -> stack)
*/
extern fn void pushnil (LuaState* l) @cname("lua_pushnil");
extern fn void pushnumber (LuaState* l, LuaNumber z) @cname("lua_pushnumber");
extern fn void pushinteger (LuaState* l, LuaInteger n) @cname("lua_pushinteger");
extern fn ZString pushlstring (LuaState* l, ZString s, usz len) @cname("lua_pushlstring");
extern fn ZString pushstring (LuaState* l, ZString s) @cname("lua_pushstring");
extern fn ZString pushvfstring (LuaState* l, ZString fmt, char* argp) @cname("lua_pushvfstring");
extern fn ZString pushfstring (LuaState* l, ZString fmt, ...) @cname("lua_pushfstring");
extern fn void pushcclosure (LuaState* l, LuaCFunction func, int n) @cname("lua_pushcclosure");
extern fn void pushboolean (LuaState* l, int b) @cname("lua_pushboolean");
extern fn void pushlightuserdata (LuaState* l, void* p) @cname("lua_pushlightuserdata");
extern fn int pushthread (LuaState* l) @cname("lua_pushthread");
/*
** get functions (Lua -> stack)
*/
extern fn int getglobal (LuaState* l, ZString name) @cname("lua_getglobal");
extern fn int gettable (LuaState* l, int idx) @cname("lua_gettable");
extern fn int getfield (LuaState* l, int idx, ZString k) @cname("lua_getfield");
extern fn int geti (LuaState* l, int idx, LuaInteger n) @cname("lua_geti");
extern fn int rawget (LuaState* l, int idx) @cname("lua_rawget");
extern fn int rawgeti (LuaState* l, int idx, LuaInteger n) @cname("lua_rawgeti");
extern fn int rawgetp (LuaState* l, int idx, void* p) @cname("lua_rawgetp");
extern fn void createtable (LuaState* l, int narr, int nrec) @cname("lua_createtable");
extern fn void* newuserdatauv (LuaState* l, usz sz, int nuvalue) @cname("lua_newuserdatauv");
extern fn int getmetatable (LuaState* l, int objindex) @cname("lua_getmetatable");
extern fn int getiuservalue (LuaState* l, int idx, int n) @cname("lua_getiuservalue");
/*
** set functions (stack -> Lua)
*/
extern fn void setglobal (LuaState* l, ZString name) @cname("lua_setglobal");
extern fn void settable (LuaState* l, int idx) @cname("lua_settable");
extern fn void setfield (LuaState* l, int idx, ZString k) @cname("lua_setfield");
extern fn void seti (LuaState* l, int idx, LuaInteger n) @cname("lua_seti");
extern fn void rawset (LuaState* l, int idx) @cname("lua_rawset");
extern fn void rawseti (LuaState* l, int idx, LuaInteger n) @cname("lua_rawseti");
extern fn void rawsetp (LuaState* l, int idx, void* p) @cname("lua_rawsetp");
extern fn int setmetatable (LuaState* l, int objindex) @cname("lua_setmetatable");
extern fn int setiuservalue (LuaState* l, int idx, int n) @cname("lua_setiuservalue");
/*
** 'load' and 'call' functions (load and run Lua code)
*/
extern fn int callk(LuaState *l, int nargs, int nresults, LuaKContext ctx, LuaKFunction k) @cname("lua_callk");
macro int call(LuaState* l, n, r) { return lua::callk(l, n, r, 0, null); }
extern fn int pcallk(LuaState *l, int nargs, int nresults, int errfunc, LuaKContext ctx, LuaKFunction k) @cname("lua_pcallk");
macro int pcall(LuaState *l, int n, int r, int f) { return lua::pcallk(l, n, r, f, 0, null); }
extern fn int load(LuaState* l, LuaReader reader, void* ud, ZString chunkname, ZString mode) @cname("lua_load");
extern fn int dump(LuaState* l, LuaWriter writer, void* data, int strip) @cname("lua_dump");
/*
** coroutine functions
*/
extern fn int yieldk(LuaState* l, int nresults, LuaKContext ctx, LuaKFunction k) @cname("lua_yieldk");
extern fn int resume(LuaState* l, LuaState* from, int narg, int* nres) @cname("lua_resume");
extern fn int status(LuaState* l) @cname("lua_status");
extern fn int isyieldable(LuaState* l) @cname("lua_isyieldable");
macro int yield(LuaState* l, int n) { return lua::yieldk(l, n, 0, null); }
/*
** Warning-related functions
*/
extern fn void setwarnf (LuaState* l, LuaWarnFunction f, void* ud) @cname("lua_setwarnf");
extern fn void warning (LuaState* l, ZString msg, int tocont) @cname("lua_warning");
/*
** garbage-collection function and options
*/
const GCSTOP = 0;
const GCRESTART = 1;
const GCCOLLECT = 2;
const GCCOUNT = 3;
const GCCOUNTB = 4;
const GCSTEP = 5;
const GCSETPAUSE = 6;
const GCSETSTEPMUL = 7;
const GCISRUNNING = 9;
const GCGEN = 10;
const GCINC = 11;
extern fn int gc(LuaState* l, int what, ...) @cname("lua_gc");
/*
** miscellaneous functions
*/
extern fn void len (LuaState* l, int idx) @cname("lua_len");
extern fn int next (LuaState* l, int idx) @cname("lua_next");
extern fn int error (LuaState* l) @cname("lua_error");
extern fn void concat (LuaState* l, int n) @cname("lua_concat");
extern fn void toclose (LuaState* l, int idx) @cname("lua_toclose");
extern fn void setallocf (LuaState* l, LuaAlloc f, void* ud) @cname("lua_setallocf");
extern fn LuaAlloc getallocf (LuaState* l, void** ud) @cname("lua_getallocf");
extern fn usz stringtonumber (LuaState* l, ZString s) @cname("lua_stringtonumber");
/*
** {==============================================================
** some useful macros
** ===============================================================
*/
macro void* getextraspace(LuaState* l) { return (void*)((char*)(l) - 0); }
macro LuaNumber tonumber (LuaState* l, int idx) { return lua::tonumberx(l, idx, null); }
macro LuaInteger tointeger (LuaState* l, int idx) { return lua::tointegerx(l, idx, null); }
macro void pop(LuaState* l, int n) { lua::settop(l, -(n)-1); }
macro void newtable(LuaState* l) { lua::createtable(l, 0, 0); }
macro void register(LuaState* l, ZString name, LuaCFunction func) { lua::pushcclosure(l, func, 0); lua::setglobal(l, name); }
macro void pushcfunction(LuaState* l, LuaCFunction func) { lua::pushcclosure(l, func, 0); }
macro bool isfunction (LuaState* l, int n) { return lua::type(l, n) == TFUNCTION; }
macro bool istable (LuaState* l, int n) { return lua::type(l, n) == TTABLE; }
macro bool islightuserdata (LuaState* l, int n) { return lua::type(l, n) == TLIGHTUSERDATA; }
macro bool isnil (LuaState* l, int n) { return lua::type(l, n) == TNIL; }
macro bool isboolean (LuaState* l, int n) { return lua::type(l, n) == TBOOLEAN; }
macro bool isthread (LuaState* l, int n) { return lua::type(l, n) == TTHREAD; }
macro bool isnone (LuaState* l, int n) { return lua::type(l, n) == TNONE; }
macro bool isnoneornil (LuaState* l, int n) { return lua::type(l, n) <= 0; }
macro void pushliteral(LuaState* l, ZString s) { lua::pushstring(l, s); }
macro void pushglobaltable(LuaState* l) { lua::rawgeti(l, REGISTRYINDEX, RIDX_GLOBALS); }
macro ZString tostring(LuaState* l, int idx) { return lua::tolstring(l, idx, null); }
macro void insert(LuaState* l, int idx) { lua::rotate(l, idx, 1); }
macro void remove(LuaState* l, int idx) { lua::rotate(l, idx, -1); lua::pop(l, 1); }
macro void replace(LuaState* l, int idx) { lua::copy(l, -1, idx); lua::pop(l, 1); }
/* ============================================================== */
/*
** ======================================================================
** LuaDebug API
** =======================================================================
*/
/*
** Event codes
*/
const HOOKCALL = 0;
const HOOKRET = 1;
const HOOKLINE = 2;
const HOOKCOUNT = 3;
const HOOKTAILCALL = 4;
/*
** Event masks
*/
const MASKCALL = (1 << HOOKCALL);
const MASKRET = (1 << HOOKRET);
const MASKLINE = (1 << HOOKLINE);
const MASKCOUNT = (1 << HOOKCOUNT);
alias LuaDebug = void*; /* activation record */
/* Functions to be called by the debugger in specific events */
alias LuaHook = fn void(LuaState* l, LuaDebug* ar);
extern fn int getstack (LuaState* l, int level, LuaDebug *ar) @cname("lua_getstack");
extern fn int getinfo (LuaState* l, ZString what, LuaDebug *ar) @cname("lua_getinfo");
extern fn ZString getlocal (LuaState* l, LuaDebug *ar, int n) @cname("lua_getlocal");
extern fn ZString setlocal (LuaState* l, LuaDebug *ar, int n) @cname("lua_setlocal");
extern fn ZString getupvalue (LuaState* l, int funcindex, int n) @cname("lua_getupvalue");
extern fn ZString setupvalue (LuaState* l, int funcindex, int n) @cname("lua_setupvalue");
extern fn void* upvalueid (LuaState* l, int fidx, int n) @cname("lua_upvalueid");
extern fn void upvaluejoin (LuaState* l, int fidx1, int n1,
int fidx2, int n2) @cname("lua_upvaluejoin");
extern fn void sethook (LuaState* l, LuaHook func, int mask, int count) @cname("lua_sethook");
extern fn LuaHook gethook (LuaState* l) @cname("lua_gethook");
extern fn int gethookmask (LuaState* l) @cname("lua_gethookmask");
extern fn int gethookcount(LuaState* l) @cname("lua_gethookcount");
extern fn int setcstacklimit(LuaState* l, uint limit) @cname("lua_setcstacklimit");
/*
alias LuaCallInfo = void*;
struct LuaDebug {
int event;
int idx; /* (n) */
ZString namewhat; /* (n) 'global', 'local', 'field', 'method' */
ZString what; /* (S) 'Lua', 'C', 'main', 'tail' */
ZString source; /* (S) */
isz srclen; /* (S) */
int currentline; /* (l) */
int linedefined; /* (S) */
int lastlinedefined; /* (S) */
char nups; /* (u) number of upvalues */
char nparams;/* (u) number of parameters */
ichar isvararg; /* (u) */
ichar istailcall; /* (t) */
ushort ftransfer; /* (r) index of first value transferred */
ushort ntransfer; /* (r) number of transferred values */
char[IDSIZE] short_src; /* (S) */
/* private part */
LuaCallInfo *i_ci; /* active function */
}
*/