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Copy file name to clipboardExpand all lines: lod.html
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@@ -538,7 +538,7 @@ <h3>Landscape</h3>
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<li><strong>Bake normal-maps</strong>: Roughens the terrain LOD textures to match the actual terrain's normal map.</li>
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<li><strong>Mipmap</strong>: Mipmapping textures prevents <ahref="https://en.wikipedia.org/wiki/Mipmap#/media/File:Mipmap_Aliasing_Comparison.png" target="_blank">pixel crawling artifacts</a> at a minor VRAM and storage utilization cost.</li>
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<li><strong>Quality</strong>: This controls the amount of detail in the LOD's geometry. Lower values have more detail and have a minor performance cost because of the amount of triangles in the mesh.</li>
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<li><strong>Optimize Unseen</strong>: Reduces the amount of triangles of geometry below a configurable height, this is meant to optimize unseen areas underwater. Even though most people recommend a value of 550, it seems to break the terrain in the map of minor worldspaces such as Soul Cairn.</li>
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<li><strong>Optimize Unseen</strong>: Reduces the amount of triangles of geometry below a configurable height, this is meant to optimize unseen areas underwater.</li>
<p>Most engine mods and tools require latest Visual C++ Redistributables to be installed. <strong>Winget</strong> provides a quick and safe way to update all of them.</p>
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<p>Most engine mods and tools require latest Visual C++ Redistributables to be installed. Windows' official package manager, <strong>Winget</strong>, provides a quick and safe way to update all of them. We use the Microsoft Store to update it to the latest version and to make sure that the script works.</p>
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