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Copy pathCard1.cpp
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75 lines (53 loc) · 2.17 KB
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#include "Card1.h"
Card1::Card1(const CellPosition & pos) : Card(pos) // set the cell position of the card
{
cardNumber = 1; // set the inherited cardNumber data member with the card number (1 here)
}
Card1::Card1(const CellPosition& pos, int walletAmount) : Card(pos)
{
cardNumber = 1;
this->walletAmount = walletAmount;
}
Card1::~Card1(void)
{
}
void Card1::ReadCardParameters(Grid * pGrid)
{
///TODO: Implement this function as mentioned in the guideline steps (numbered below) below
// == Here are some guideline steps (numbered below) (numbered below) to implement this function ==
// 1- Get a Pointer to the Input / Output Interfaces from the Grid
Output* pOut = pGrid->GetOutput();
Input* pIn = pGrid->GetInput();
// 2- Read an Integer from the user using the Input class and set the walletAmount parameter with it
// Don't forget to first print to a descriptive message to the user like:"New CardOne: Enter its wallet amount ..."
pOut->PrintMessage("New Card1: Enter its wallet amount ...");
walletAmount = pIn->GetInteger(pOut);
// [ Note ]:
// In CardOne, the only parameter of CardOne is the "walletAmount" value to decrease from player
// Card parameters are the inputs you need to take from the user in the time of adding the Card in the grid
// to be able to perform his Apply() action
// 3- Clear the status bar
pOut->ClearStatusBar();
}
void Card1::Apply(Grid* pGrid, Player* pPlayer)
{
///TODO: Implement this function as mentioned in the guideline steps (numbered below) below
Card::Apply(pGrid, pPlayer);
int newWallet = pPlayer->GetWallet() - walletAmount;
pPlayer->SetWallet(newWallet);
// == Here are some guideline steps (numbered below) (numbered below) to implement this function ==
// 1- Call Apply() of the base class Card to print the message that you reached this card number
// 2- Decrement the wallet of pPlayer by the walletAmount data member of CardOne
}
int Card1::GetWalletAmount()
{
return walletAmount;
}
void Card1::SetWalletAmount(int ComingWalletAmount)
{
walletAmount = ComingWalletAmount;
}
void Card1::Save(ofstream& OutFile)
{
OutFile << cardNumber << " " << position.GetCellNum() << " " << GetWalletAmount() <<endl;
}