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Copy pathCellPosition.cpp
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132 lines (102 loc) · 3.54 KB
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Copy pathCellPosition.cpp
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132 lines (102 loc) · 3.54 KB
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#include "CellPosition.h"
#include "UI_Info.h"
CellPosition::CellPosition()
{
// (-1) indicating an invalid cell (uninitialized by the user)
vCell = -1;
hCell = -1;
}
CellPosition::CellPosition(int v, int h)
{
// (-1) indicating an invalid cell (uninitialized by the user)
vCell = -1;
hCell = -1;
SetVCell(v);
SetHCell(h);
}
CellPosition::CellPosition(int cellNum)
{
(*this) = GetCellPositionFromNum(cellNum); // the function call with build a cell position (vCell and hCell)
// from the passed (cellNum)
// (*this) = ... --> this will copy the returned (vCell and hCell)
// to the data members (vCell and hCell)
}
bool CellPosition::SetVCell(int v)
{
if ((v >= 0) && (v <= 8))
{
vCell = v;
return true;
}
///TODO: Implement this function as described in the .h file (don't forget the validation)
return false; // this line sould be changed with your implementation
}
bool CellPosition::SetHCell(int h)
{
if ((h >= 0) && (h <= 10))
{
hCell = h;
return true;
}
///TODO: Implement this function as described in the .h file (don't forget the validation)
return false; // this line sould be changed with your implementation
}
int CellPosition::VCell() const
{
return vCell;
}
int CellPosition::HCell() const
{
return hCell;
}
bool CellPosition::IsValidCell() const
{
if ((hCell >= 0) && (hCell <= 10) && (vCell >= 0) && (vCell <= 8))
{
return true;
}
///TODO: Implement this function as described in the .h file
return false; // this line sould be changed with your implementation
}
int CellPosition::GetCellNum() const
{
return GetCellNumFromPosition(*this); // (*this) is the calling object of GetCellNum
// which means the object of the current data members (vCell and hCell)
}
int CellPosition::GetCellNumFromPosition(const CellPosition& cellPosition)
{
// Note:
// this is a static function (do NOT need a calling object so CANNOT use the data members of the calling object, vCell&hCell)
// just define an integer that represents cell number and calculate it using the passed cellPosition then return it
///TODO: Implement this function as described in the .h file
int NumFromPosition = 1 + cellPosition.HCell() + ((8 - cellPosition.VCell()) * 11);
return NumFromPosition; // this line should be changed with your implementation
}
CellPosition CellPosition::GetCellPositionFromNum(int cellNum)
{
// this is a static function (do NOT need a calling object so CANNOT use the data members of the calling object, vCell&hCell)
CellPosition position;
/// TODO: Implement this function as described in the .h file
int hh = ((cellNum - 1) % 11);
position.SetHCell(hh);
int vv = (8 - ((cellNum - 1) / 11));
position.SetVCell(vv);
// Note: use the passed cellNum to set the vCell and hCell of the "position" variable declared inside the function
// I mean: position.SetVCell(...) and position.SetHCell(...) then return it
return position;
}
void CellPosition::AddCellNum(int addedNum)
{
/// TODO: Implement this function as described in the .h file
if ((GetCellNum() + addedNum) <= 99)
(*this) = GetCellPositionFromNum(GetCellNum() + addedNum);//idea from lines 23 to 26
else
{
(*this) = GetCellPositionFromNum(99);
}
/*I have made it can not exceed 99 because the number of cells is from 1 to 99,
so I am assuming that whoever reaches 99 is a winner,
but I don't know if we get more than 99, so the user would be a winner or not
(also as in real snake and ladder we win in the last cell so I implement the same)*/
// Note: this function updates the data members (vCell and hCell) of the calling object
}