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Copy pathNOLoader.MissileCamera.csproj
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53 lines (53 loc) · 2.5 KB
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net48</TargetFramework>
<LangVersion>latest</LangVersion>
<Nullable>enable</Nullable>
<RootNamespace>NOLoader.MissileCamera</RootNamespace>
<AssemblyName>NOLoader.MissileCamera</AssemblyName>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\NOLoader_Engine\src\NOLoader.API\NOLoader.API.csproj" />
<ProjectReference Include="..\NOLoader_Engine\DEV.SDK\shared\NOLoader.ModConfig\NOLoader.ModConfig.csproj" />
<Reference Include="Unity.RenderPipelines.Core.Runtime">
<HintPath>$(NuclearOptionRoot)\NuclearOption_Data\Managed\Unity.RenderPipelines.Core.Runtime.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="Unity.RenderPipelines.Universal.Runtime">
<HintPath>$(NuclearOptionRoot)\NuclearOption_Data\Managed\Unity.RenderPipelines.Universal.Runtime.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>$(NuclearOptionRoot)\NuclearOption_Data\Managed\Assembly-CSharp.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="Mirage">
<HintPath>$(NuclearOptionRoot)\NuclearOption_Data\Managed\Mirage.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>$(NuclearOptionRoot)\NuclearOption_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>$(NuclearOptionRoot)\NuclearOption_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule">
<HintPath>$(NuclearOptionRoot)\NuclearOption_Data\Managed\UnityEngine.InputLegacyModule.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>$(NuclearOptionRoot)\NuclearOption_Data\Managed\UnityEngine.UI.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.UIModule">
<HintPath>$(NuclearOptionRoot)\NuclearOption_Data\Managed\UnityEngine.UIModule.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule">
<HintPath>$(NuclearOptionRoot)\NuclearOption_Data\Managed\UnityEngine.TextRenderingModule.dll</HintPath>
<Private>false</Private>
</Reference>
</ItemGroup>
</Project>