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Prism HUD Pointer Validation

Mode checks

  • ShapeMode=Prism: prism-style pointer is visible and line fallback is hidden.
  • ShapeMode=Line: legacy line renderer works and prism is hidden.

Visual checks

  • Pointer starts at target center and points to target nose-dot direction.
  • Prism appears as multi-segment pseudo-3D shape (center spine, side edges, base, tip).
  • Live mode uses live color palette; hold mode uses hold palette.
  • Alpha gradient from base to tip is visible.

Stability checks

  • No flicker in width/depth during quick camera motion.
  • Hold state (1s) preserves pointer without abrupt jumps.
  • Target switching near HUD center respects hysteresis (no rapid oscillation).
  • No null errors when target disappears or becomes invalid.

Performance checks

  • Frame update remains smooth in combat with multiple targets.
  • No duplicated HUD objects after scene reload/respawn.