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// QuickUI([0.0, "Hinekora's Lock", "currency->trial->orblike;t1"], "S", [], null, null, "Hinekor's lock is a valuable reward from the trial. Once applied on an item, you'll foresee the outcome of currency items used on the same item - until you'll actually use one of them.");
QuickUI([0.0, "SilverCoinEvent", "currency->leagueexclusive;silvercoin"], "SH", [], "Silver Coins for the Trial", []);
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}
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}
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Description("All other Mirage drops are part of the 'standard' tierlists. For instance all currency drops, astrolabes and coins are part of the currency tierlist.");
Description("The iron flask is in huge demand during mirage league. I've added a special rule to give it temporary massive highlight bonuses. I'll look for a more permanent solution next league.");
Section("Expedition Ward-Bases & Iron Flask", "WardBase") {
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// Runic Helm, Runic Crest, Runic Crown
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Description("Expedition introduced a new defence mechanic, Ward, in addition to the traditional ones like Armour or Evasion. Ward can only be found on these new BaseTypes:");
Search S0("skip", "Chance Orbs") { BaseType "Orb of Chance"; }
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SS_Item("S0");
@@ -51,17 +50,20 @@ StyleSection("Gold", "You can find gold all throughout the game. It's picked up
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SS_Item("S0");
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}
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SS_SectionTitle("Current League: 3.28 Mirage");
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SS_SectionTitle("Current League: 3.29 Allflame");
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StyleSection("Mirage League", "Mirages drop coins that can be used to imbue gems and restore specific uniques. Additionally mirages modify other mechanics to drop exotic loot!") {
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Search S0("skip") { BaseType "Coin of Knowledge"; }
StyleSection("Astrolabes", "Astrolabes are a new way to juice up maps in the endgame. These are found after defeating the incarnations of Dread, Neglect and Fear.") {
StyleSection("Vestigial Uniques", "Consume uniques in the Timeless Conflict (Legion) with Enshrouding Crystals. A random 'vestigial' unique will hatch - empowered by the consumed unique.") {
StyleSection("Rare Colors", "The <b>Background</b> of a rare item describes its <b>Tier</b> - the relative usefulness of the item in the current meta. Opaque or colorful backgrounds are better.<div style='text-align: center;'><img src="assets/img/ItemHoverBox/ItemHoverBoxDivider_Unique.png"><br></div>The <b>Border</b> describes the <b>properties</b>: Tiny items have a green, small items a white and big items a black border. Corrupted items come with a red border.<div style='text-align: center;'><img src="assets/img/ItemHoverBox/ItemHoverBoxDivider_Unique.png"><br></div>The <b>Text color</b> is orange, instead of yellow, if the <b>itemLevel</b> is 75 or above, meaning that you can use the item for the Regal recipe instead of the chaos one.") {
@@ -187,6 +182,8 @@ StyleSection("Weapon&Armour Tier 4", "These items are usually rendered fairly un
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SS_InfoBox(["Detailed explanation", "A chaos recipe is selling a full “set” of rare items to a vendor - One amulet, two rings, one chest armor, etc… at the same time. The vendor will reward you with one Chaos Orb if all items are itemlevel 60+.<hr>If all items are unidentified, you’ll receive two Chaos Orbs instead. If all items are unidentified and have 20% quality, you’ll get three Chaos Orbs. If all items have an itemlevel of 75+, you’ll get Regal Orbs instead."]);
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}
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SS_Ad();
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SS_SectionTitle("Noteworthy Rares");
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StyleSection("INFLUENCED ITEMS", "These items drop from influenced maps in the endgame. They come with their own exclusive set of mods. High level versions of these items on certain basetypes can be very valuable and are great crafting bases.") {
@@ -294,13 +291,7 @@ StyleSection("Tier 3 crafting bases", "Additional less commonly used crafting ba
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SS_SectionTitle("Special Purpose Bases");
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StyleSection("Teal Highlight!", "Any item with a teal highlight has something special about it! Typical reasons are: enchants, fractured, synthesis, identified mods, incursion mods, delve mods, abyss sockets etc. Their price differs and it often requires a manual check.") {
StyleSection("Special: Synthesis", "Synthesed items have a special implicit. Some implicits like +1 frenzy charges or curses on hit can be in very high demand.") {
@@ -468,6 +459,12 @@ StyleSection("DELVE FOSSILS", "Fossils are originally found in the Azurite mine
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SS_Item("S0");
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}
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StyleSection("Astrolabes", "Astrolabes are a new way to juice up maps in the endgame. These are found after defeating the incarnations of Dread, Neglect and Fear.") {
StyleSection("Forbidden Tome", "Sanctum forbidden tomes. Valuable, especially early on. Run by specialized players early on for good chances of dropping pure Divines.")
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