Community game base: RenoDX DLSS5 / RHI repository — downloads. Our game measurements used RenoDX DLSS5 4.70, ReShade 6.8.0 with addon support and the community NR 310.8 runtime.
Laboratory foundation: kibblerz/DLSS5-Reshade-AIO
and its DLSS5-Feeder dependency provided the standalone measurement environment.
The recorded research checkouts are 74b9a2d4b32dcf958833ef11e712c153accada9d
and 75754b2278914d4b4bfb0accc4fd3d6333369b42, respectively.
AIO is the laboratory foundation; the installable adapter currently targets the
RenoDX DLSS5 integration named above.
Model/runtime: NVIDIA DLSS.
Community architecture research: iamwavecut/MLX-DLSS. Its model recovery notes and temporal processing reference provide architectural background for the optimization report. Our adapter and measurements use the RenoDX community base identified above.
External performance reference: TechSpot's DLSS5 measurements provide the attributed RTX 5070 Ti values.
MIT covers this project's original files. Third-party components retain their own terms; package contents identifies the distributed material.