A reference runtime for constitutionally governed game worlds, simulations, and interactive agent systems.
This repository explores how game actions, entities, resources, world state, simulation time, and player/NPC behavior can be governed through runtime admissibility rather than static authorization.
Can a game world determine whether an action is still admissible at the exact moment of execution?
- Survival systems
- RPG systems
- RTS systems
- MMO-style synchronization
- Sports simulation
- Uprising: The Cephalopod Era
Initial reference architecture.