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Constitutional Game Runtime

A reference runtime for constitutionally governed game worlds, simulations, and interactive agent systems.

This repository explores how game actions, entities, resources, world state, simulation time, and player/NPC behavior can be governed through runtime admissibility rather than static authorization.

Core Question

Can a game world determine whether an action is still admissible at the exact moment of execution?

Initial Domains

  • Survival systems
  • RPG systems
  • RTS systems
  • MMO-style synchronization
  • Sports simulation
  • Uprising: The Cephalopod Era

Status

Initial reference architecture.

About

Public runtime demonstrating constitutional authority, admissibility, transitions, and bounded execution in interactive systems.

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