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chore(deps): bump maplibre-gl from 6.2.0 to 6.4.1 in the maplibre-stack group across 1 directory - #255

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chore(deps): bump maplibre-gl from 6.2.0 to 6.4.1 in the maplibre-stack group across 1 directory#255
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Bumps the maplibre-stack group with 1 update in the / directory: maplibre-gl.

Updates maplibre-gl from 6.2.0 to 6.4.1

Release notes

Sourced from maplibre-gl's releases.

v6.4.1

🐞 Bug fixes

  • Fix DOM.sanitize leaving dangerous attributes behind when multiple consecutive attributes are present. Iterating the live NamedNodeMap from elem.attributes while calling removeAttribute skipped the attribute directly after a removed one, so a second dangerous attribute (for example an ontoggle on a <details open> element) could survive sanitisation and later execute (#8189) (by @​0xKirisame)
  • Give custom layers the live globe transition in CustomRenderMethodInput.defaultProjectionData.projectionTransition, which was hardcoded to 1 for the whole globe/mercator transition, so a custom layer jumped straight to the fully bent globe while every other layer eased (#8169) (by @​mondsichtung)

v6.4.0

✨ Features and improvements

  • Avoid a per-query Array.sort() in cross-tile symbol matching (TileLayerIndex.findMatches), claiming the lowest-index unclaimed candidate in a single pass instead; reduces main-thread symbol-placement cost on dense/coincident symbol layers (#7797) (by @​pholmstr)
  • Use texelFetch for exact DEM and color-relief elevation stop lookups instead of normalized texture coordinate arithmetic (#7640) (by @​johncarmack1984)
  • Make default draggable markers keyboard-focusable and movable with the arrow keys (1 px per press, 10 px with Shift); custom marker elements stay application-owned (#8020) (by @​smmariquit)

🐞 Bug fixes

  • Fix a permanent frame rate degradation after switching styles: every sprite reload marked its images as updated forever, making every in-view tile re-check and re-upload them on every frame. Also stop leaking the images of a replaced sprite, which were never removed from the image manager (#8052) (by @​HarelM)
  • Prevent a rejected missing style image resolver from blocking successfully resolved images in the same batch (#8146) (by @​birkskyum)
  • Explicitly request no browser color management when decoding raster-DEM tiles so their RGB-encoded elevation values are not changed (what would otherwise happen with gfx.color_management.mode = 1 in Firefox) (#8125) (by @​tnikkel)
  • Let an abort reach an image or raster tile load that is still awaiting its transformRequest, so ImageSource.updateImage no longer loses the image it was just handed and an aborted tile is no longer fetched (#8071) (by @​mondsichtung)
  • Fix raster tiles fading in again when they are reloaded, briefly flashing the map background, most visibly when switching projection (#8106) (by @​mondsichtung)
  • Fix globe panning inverting and stalling near and across the poles by rotating the globe with a versor, keeping the drag direction consistent at every latitude. Panning also eases off as the cursor approaches the edge of the globe and continues past it, instead of stopping. The bearing is preserved while panning, as before (#5296) (by @​jcolot)
  • Fix fill-extrusion-rounded-corner-distance producing spikes: corner arcs now land on the integer tile grid, and corners created by tile clipping are left sharp (#8153) (by @​HarelM)
  • Fix a gesture which was held still before being released still flinging the map (#1303) (by @​zdila)

v6.3.0

✨ Features and improvements

  • Make fired/listened map events typed. This means that map.on("something", ...) (and once, listens) will now give you an typescript error and better autocomplete. If you relied on firing/listening custom events via the map, this still works via the escape hatches map.fire("something" as any) -> map.on("something" as any, ...) (#8072) (by @​CommanderStorm)
  • Let a StyleImageInterface give a {renderWithWebGL} callback as its data, an escape hatch for plugin developers and advanced users that renders a style image on the GPU instead of moving its pixels through the CPU. Nothing new is possible that pixels could not already express, but an image that changes often, such as an animated icon, gets more performant (#7954) (by @​lucaswoj)
  • Use integer vertex attributes for packed line data instead of float conversion (#7640) (by @​johncarmack1984)
  • Use integer vertex attributes for packed circle, heatmap, symbol, and fill-extrusion data instead of float conversion (#7640, #8143) (by @​johncarmack1984)
  • Redesign benchmarks to use vitest bench capabilities and remove custom build for benchmarks code (#982) (by @​johncarmack1984)

🐞 Bug fixes

  • Fix terrain pan/zoom gestures losing the grabbed terrain point: gestures are now solved against the elevation of the terrain under the gesture instead of the frozen center elevation, so terrain under the pointer/fingers no longer slips during moving-centroid pinches and drags (#8067) (by @​StrawberryJam22)
  • Fix ImageSource, VideoSource and CanvasSource leaking a GPU texture on every image update and on removal, and a resized texture losing its wrap and filter settings (#8094) (by @​mondsichtung)
  • Fix map.queryRenderedFeatures() sometimes causing "Out of bounds" error due to race condition while loading tile data (#8064) (by @​smvjohansenbouvet)
  • Fix zooming the globe with the scroll wheel or a two-finger pinch drifting away from the pointer while the globe is small on screen, instead of keeping the location under the pointer as it does when zoomed in (#8095) (by @​mondsichtung)
  • Fix projective rendering for non-parallelogram image source quads (#7887) (by @​i4innovationnet)
Changelog

Sourced from maplibre-gl's changelog.

6.4.1

🐞 Bug fixes

  • Fix DOM.sanitize leaving dangerous attributes behind when multiple consecutive attributes are present. Iterating the live NamedNodeMap from elem.attributes while calling removeAttribute skipped the attribute directly after a removed one, so a second dangerous attribute (for example an ontoggle on a <details open> element) could survive sanitisation and later execute (#8189) (by @​0xKirisame)
  • Give custom layers the live globe transition in CustomRenderMethodInput.defaultProjectionData.projectionTransition, which was hardcoded to 1 for the whole globe/mercator transition, so a custom layer jumped straight to the fully bent globe while every other layer eased (#8169) (by @​mondsichtung)

6.4.0

✨ Features and improvements

  • Avoid a per-query Array.sort() in cross-tile symbol matching (TileLayerIndex.findMatches), claiming the lowest-index unclaimed candidate in a single pass instead; reduces main-thread symbol-placement cost on dense/coincident symbol layers (#7797) (by @​pholmstr)
  • Use texelFetch for exact DEM and color-relief elevation stop lookups instead of normalized texture coordinate arithmetic (#7640) (by @​johncarmack1984)
  • Make default draggable markers keyboard-focusable and movable with the arrow keys (1 px per press, 10 px with Shift); custom marker elements stay application-owned (#8020) (by @​smmariquit)

🐞 Bug fixes

  • Fix a permanent frame rate degradation after switching styles: every sprite reload marked its images as updated forever, making every in-view tile re-check and re-upload them on every frame. Also stop leaking the images of a replaced sprite, which were never removed from the image manager (#8052) (by @​HarelM)
  • Prevent a rejected missing style image resolver from blocking successfully resolved images in the same batch (#8146) (by @​birkskyum)
  • Explicitly request no browser color management when decoding raster-DEM tiles so their RGB-encoded elevation values are not changed (what would otherwise happen with gfx.color_management.mode = 1 in Firefox) (#8125) (by @​tnikkel)
  • Let an abort reach an image or raster tile load that is still awaiting its transformRequest, so ImageSource.updateImage no longer loses the image it was just handed and an aborted tile is no longer fetched (#8071) (by @​mondsichtung)
  • Fix raster tiles fading in again when they are reloaded, briefly flashing the map background, most visibly when switching projection (#8106) (by @​mondsichtung)
  • Fix globe panning inverting and stalling near and across the poles by rotating the globe with a versor, keeping the drag direction consistent at every latitude. Panning also eases off as the cursor approaches the edge of the globe and continues past it, instead of stopping. The bearing is preserved while panning, as before (#5296) (by @​jcolot)
  • Fix fill-extrusion-rounded-corner-distance producing spikes: corner arcs now land on the integer tile grid, and corners created by tile clipping are left sharp (#8153) (by @​HarelM)
  • Fix a gesture which was held still before being released still flinging the map (#1303) (by @​zdila)

6.3.0

✨ Features and improvements

  • Make fired/listened map events typed. This means that map.on("something", ...) (and once, listens) will now give you an typescript error and better autocomplete. If you relied on firing/listening custom events via the map, this still works via the escape hatches map.fire("something" as any) -> map.on("something" as any, ...) (#8072) (by @​CommanderStorm)
  • Let a StyleImageInterface give a {renderWithWebGL} callback as its data, an escape hatch for plugin developers and advanced users that renders a style image on the GPU instead of moving its pixels through the CPU. Nothing new is possible that pixels could not already express, but an image that changes often, such as an animated icon, gets more performant (#7954) (by @​lucaswoj)
  • Use integer vertex attributes for packed line data instead of float conversion (#7640) (by @​johncarmack1984)
  • Use integer vertex attributes for packed circle, heatmap, symbol, and fill-extrusion data instead of float conversion (#7640, #8143) (by @​johncarmack1984)
  • Redesign benchmarks to use vitest bench capabilities and remove custom build for benchmarks code (#982) (by @​johncarmack1984)

🐞 Bug fixes

  • Fix terrain pan/zoom gestures losing the grabbed terrain point: gestures are now solved against the elevation of the terrain under the gesture instead of the frozen center elevation, so terrain under the pointer/fingers no longer slips during moving-centroid pinches and drags (#8067) (by @​StrawberryJam22)
  • Fix ImageSource, VideoSource and CanvasSource leaking a GPU texture on every image update and on removal, and a resized texture losing its wrap and filter settings (#8094) (by @​mondsichtung)
  • Fix map.queryRenderedFeatures() sometimes causing "Out of bounds" error due to race condition while loading tile data (#8064) (by @​smvjohansenbouvet)
  • Fix zooming the globe with the scroll wheel or a two-finger pinch drifting away from the pointer while the globe is small on screen, instead of keeping the location under the pointer as it does when zoomed in (#8095) (by @​mondsichtung)
  • Fix projective rendering for non-parallelogram image source quads (#7887) (by @​i4innovationnet)
Commits
  • 37e08c1 Bump js version to 6.4.1 (#8190)
  • 1da69f3 fix: snapshot attributes in DOM.removeAttributes to avoid skipping them (#8189)
  • ac8580b chore(deps): bump zensical/zensical from 0.0.53 to 0.0.54 (#8183)
  • a7636f3 chore(deps): bump the codeql-action group with 3 updates (#8181)
  • 18a2192 chore(deps-dev): bump rolldown from 1.2.3 to 1.2.4 (#8180)
  • 740b106 chore(deps-dev): bump globals from 17.9.0 to 17.11.0 (#8178)
  • f6ac7bb chore(deps-dev): bump devtools-protocol from 0.0.1676914 to 0.0.1679354 (#8176)
  • ef90e66 fix: pass real globe transition progress to custom layers (#8169)
  • 4529c6e Bump js version to 6.4.0 (#8171)
  • 73773c1 fix: rounded corner spikes (#8155)
  • Additional commits viewable in compare view

@dependabot
dependabot Bot requested a review from Medformatik as a code owner August 17, 2026 04:21
@github-actions
github-actions Bot enabled auto-merge (squash) August 17, 2026 04:21
@dependabot dependabot Bot changed the title chore(deps): bump maplibre-gl from 6.2.0 to 6.3.0 in the maplibre-stack group chore(deps): bump maplibre-gl from 6.2.0 to 6.3.0 in the maplibre-stack group across 1 directory Aug 19, 2026
@dependabot
dependabot Bot force-pushed the dependabot/npm_and_yarn/maplibre-stack-c0a2fbbda9 branch from b603392 to c8a97c1 Compare August 19, 2026 20:57
@dependabot dependabot Bot changed the title chore(deps): bump maplibre-gl from 6.2.0 to 6.3.0 in the maplibre-stack group across 1 directory chore(deps): bump maplibre-gl from 6.2.0 to 6.4.0 in the maplibre-stack group across 1 directory Aug 24, 2026
@dependabot
dependabot Bot force-pushed the dependabot/npm_and_yarn/maplibre-stack-c0a2fbbda9 branch 2 times, most recently from 79724de to eebbd4d Compare August 24, 2026 04:38
Bumps the maplibre-stack group with 1 update in the / directory: [maplibre-gl](https://github.com/maplibre/maplibre-gl-js).


Updates `maplibre-gl` from 6.2.0 to 6.4.1
- [Release notes](https://github.com/maplibre/maplibre-gl-js/releases)
- [Changelog](https://github.com/maplibre/maplibre-gl-js/blob/main/CHANGELOG.md)
- [Commits](maplibre/maplibre-gl-js@v6.2.0...v6.4.1)

---
updated-dependencies:
- dependency-name: maplibre-gl
  dependency-version: 6.3.0
  dependency-type: direct:production
  update-type: version-update:semver-minor
  dependency-group: maplibre-stack
...

Signed-off-by: dependabot[bot] <support@github.com>
@dependabot dependabot Bot changed the title chore(deps): bump maplibre-gl from 6.2.0 to 6.4.0 in the maplibre-stack group across 1 directory chore(deps): bump maplibre-gl from 6.2.0 to 6.4.1 in the maplibre-stack group across 1 directory Aug 27, 2026
@dependabot
dependabot Bot force-pushed the dependabot/npm_and_yarn/maplibre-stack-c0a2fbbda9 branch from eebbd4d to dd21abf Compare August 27, 2026 15:30
@dependabot @github

dependabot Bot commented on behalf of github Aug 27, 2026

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Looks like maplibre-gl is no longer updatable, so this is no longer needed.

@dependabot dependabot Bot closed this Aug 27, 2026
auto-merge was automatically disabled August 27, 2026 17:23

Pull request was closed

@dependabot
dependabot Bot deleted the dependabot/npm_and_yarn/maplibre-stack-c0a2fbbda9 branch August 27, 2026 17:23
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