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GS:MTL: Add workaround for Apple GPU hardware bug
🖥️ Windows Builds
#23557:
Commit
d073d75
pushed by
F0bes
7s
master
master
7s
View workflow file
Deps: Bump FFmpeg to 9.0.1
🖥️ Windows Builds
#23556:
Pull request
#14831
synchronize by
kamfretoz
1h 10m 59s
kamfretoz:ffmpreg
kamfretoz:ffmpreg
1h 10m 59s
View #14831
View workflow file
Deps: Bump FFmpeg to 9.0.1
🖥️ Windows Builds
#23555:
Pull request
#14831
synchronize by
kamfretoz
1h 8m 3s
kamfretoz:ffmpreg
kamfretoz:ffmpreg
1h 8m 3s
View #14831
View workflow file
Qt/FullscreenUI: Add missing setting descriptions and align text for both UIs
🖥️ Windows Builds
#23554:
Pull request
#14886
opened by
SternXD
11m 41s
SternXD:descriptions
SternXD:descriptions
11m 41s
View #14886
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GS:MTL: Add workaround for Apple GPU hardware bug
🖥️ Windows Builds
#23553:
Pull request
#14885
opened by
TellowKrinkle
11m 1s
TellowKrinkle:AppleDepthWorkaround
TellowKrinkle:AppleDepthWorkaround
11m 1s
View #14885
View workflow file
GS/Qt: Add librashader post-processing support
🖥️ Windows Builds
#23552:
Pull request
#14433
synchronize by
SternXD
1h 16m 41s
SternXD:slangshaders
SternXD:slangshaders
1h 16m 41s
View #14433
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docs: fix typo unneccessary -> unnecessary
🖥️ Windows Builds
#23551:
Pull request
#14882
reopened by
F0bes
7m 16s
vaibhav8a:fix-typo-unnecessary
vaibhav8a:fix-typo-unnecessary
7m 16s
View #14882
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docs: fix typo unneccessary -> unnecessary
🖥️ Windows Builds
#23550:
Pull request
#14882
opened by
vaibhav8a
9m 54s
vaibhav8a:fix-typo-unnecessary
vaibhav8a:fix-typo-unnecessary
9m 54s
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translations: Syncing Crowdin translations (#14879)
🖥️ Windows Builds
#23549:
Commit
c10a5c9
pushed by
F0bes
11s
2.8.x
2.8.x
11s
View workflow file
translations: Syncing Crowdin translations (#14879)
🖥️ Windows Builds
#23548:
Commit
c10a5c9
pushed by
F0bes
2s
master
master
2s
View workflow file
IOP: Clear jit cache on DEV9 DMA
🖥️ Windows Builds
#23547:
Pull request
#14880
synchronize by
Ziemas
14m 57s
Ziemas:dev9-iop-invalidate
Ziemas:dev9-iop-invalidate
14m 57s
View #14880
View workflow file
IOP: Clear jit cache on DEV9 DMA
🖥️ Windows Builds
#23546:
Pull request
#14880
opened by
Ziemas
15m 21s
Ziemas:dev9-iop-invalidate
Ziemas:dev9-iop-invalidate
15m 21s
View #14880
View workflow file
Qt: Preserve game list column widths across relayouts
🖥️ Windows Builds
#23545:
Pull request
#14878
opened by
mariobob
11m 58s
mariobob:qt-persist-game-list-column-widths
mariobob:qt-persist-game-list-column-widths
11m 58s
View #14878
View workflow file
DEV9: configurable/generated MAC address, and show the selected adapter
🖥️ Windows Builds
#23544:
Pull request
#14877
opened by
taserz
5m 51s
taserz:dev9-mac-and-adapter-info
taserz:dev9-mac-and-adapter-info
5m 51s
View #14877
View workflow file
precompile StringUtil.h and STL stream headers (~11% faster core rebuild)
🖥️ Windows Builds
#23543:
Pull request
#14747
synchronize by
mcodilla
26m 12s
mcodilla:mcodilla/my_branch
mcodilla:mcodilla/my_branch
26m 12s
View #14747
View workflow file
GS/HW: Add continuous and oneshot ROV heuristics.
🖥️ Windows Builds
#23541:
Pull request
#14607
synchronize by
TJnotJT
46m 39s
TJnotJT:gs-rov-oneshot
TJnotJT:gs-rov-oneshot
46m 39s
View #14607
View workflow file
GS/HW: Add setting to do autoflush draws with a copy loop.
🖥️ Windows Builds
#23540:
Pull request
#14305
synchronize by
TJnotJT
47m 29s
TJnotJT:gs-autoflush-detect
TJnotJT:gs-autoflush-detect
47m 29s
View #14305
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GS/HW: Add two pass and three pass primid AA1.
🖥️ Windows Builds
#23539:
Pull request
#14429
synchronize by
TJnotJT
45m 32s
TJnotJT:gs-two-pass-aa1
TJnotJT:gs-two-pass-aa1
45m 32s
View #14429
View workflow file
GS/HW: Rewrite vertices if large ST.
🖥️ Windows Builds
#23538:
Pull request
#13970
synchronize by
TJnotJT
50m 35s
TJnotJT:gs-hw-large-st
TJnotJT:gs-hw-large-st
50m 35s
View #13970
View workflow file
GS/HW: Support for integer depth.
🖥️ Windows Builds
#23537:
Pull request
#13854
synchronize by
TJnotJT
45m 53s
TJnotJT:gs-hw-int-depth
TJnotJT:gs-hw-int-depth
45m 53s
View #13854
View workflow file
GS/HW: Allow baking shaders into executable.
🖥️ Windows Builds
#23536:
Pull request
#13649
synchronize by
TJnotJT
19m 7s
TJnotJT:gs-shader-bake
TJnotJT:gs-shader-bake
19m 7s
View #13649
View workflow file
GS:DX12:VK: Experimental uber/hybrid shader cache (WIP).
🖥️ Windows Builds
#23535:
Pull request
#14737
synchronize by
TJnotJT
1h 30m 33s
TJnotJT:gs-uber-shader
TJnotJT:gs-uber-shader
1h 30m 33s
View #14737
View workflow file
GS:DX12:VK: Experimental uber/hybrid shader cache (WIP).
🖥️ Windows Builds
#23534:
Pull request
#14737
synchronize by
TJnotJT
1h 30m 39s
TJnotJT:gs-uber-shader
TJnotJT:gs-uber-shader
1h 30m 39s
View #14737
View workflow file
GS:HW: Shader based sprite round/clamp/align for upscaling. (WIP)
🖥️ Windows Builds
#23533:
Pull request
#14187
synchronize by
TJnotJT
11m 1s
TJnotJT:gs-accurate-uv-clamp
TJnotJT:gs-accurate-uv-clamp
11m 1s
View #14187
View workflow file
GS: Accurate UV rounding for axis-aligned prims.
🖥️ Windows Builds
#23532:
Pull request
#14078
synchronize by
TJnotJT
14m 56s
TJnotJT:gs-accurate-uv
TJnotJT:gs-accurate-uv
14m 56s
View #14078
View workflow file
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