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WIP: HDR rendering and output support - #12546

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Filoppi wants to merge 48 commits into
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Filoppi:hdr-test
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WIP: HDR rendering and output support#12546
Filoppi wants to merge 48 commits into
PCSX2:masterfrom
Filoppi:hdr-test

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@Filoppi

@Filoppi Filoppi commented Apr 19, 2025

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Pls test in many games for both results (how good it looks) and bugs.
Most games are bugfree with this from my tests, and look amazing.

Showcase:
https://vimeo.com/1077587822
https://vimeo.com/1077588151
https://vimeo.com/1077588981
https://vimeo.com/1077587655
https://vimeo.com/1077587529
https://vimeo.com/1077588807

@foxsevent

foxsevent commented Apr 20, 2025

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Shadows seems to be bugged in TLOS A New beginning with HDR on under a specific angles, so a minor bug?
image
image
GS dump if that helps.
The Legend of Spyro - A New Beginning_SLUS-21372_20250421011102.gs.zip

Same with Crash Twinsanity, shadows maybe a common issue.
image
Crash Twinsanity_SLUS-20909_20250421011533.gs.zip

@Filoppi

Filoppi commented Apr 21, 2025

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@foxsevent thanks. testing is happening on discord, if you can, it'd help to have you there as well.

Comment thread bin/resources/shaders/common/fxaa.fx Outdated
Filoppi added 6 commits May 5, 2025 04:27
…tical to the old default behaviour).

Proper HDR is currently only available in DX11/12, but these have barrier problems with SW blends and thus produce many random glitches.
Press "L" to swap between the HDR modes (temporary code).
HDR is currently broken anyway, there's probably some dumb mistake in one of the last changes, no time to check now.
@GitHub-Khi

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Another comparison:

With the right interaction between emulator settings and game settings, this PR can also work wonders in the lightless Silent Hill 4:
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@RinMaru

RinMaru commented Jun 30, 2026

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Would be really nice to have this. PerceptualHDR on Dolphin really makes colors pop. I guess theres no more builds of this for testing anymore? Or would it make any sense testing it now with how behind it is?

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7 participants