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resources: fixed material name collisions and broken tree material
build
#4126:
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terrain: improved blending and parallax, perfect gpu placement of gra…
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#4125:
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terrain: some pebble and boulder tweaks
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#4124:
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terrain: death stranding micro pebbles (real geometry, not parallax)
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editor: instances are now selectable in the viewport, terrain updates…
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terrain editor: window transparency slider
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#4121:
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editor: brand new terrain editor
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#4120:
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terrain: removed all hardcoded organic placement, everything can be m…
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misc: reduced barriers, created rivers
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#4118:
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trees: increased density and draw distance
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#4117:
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terrain: fixed broken blending with the rock layer
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#4116:
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d3d12: fixed validation errors
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#4115:
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misc: fixed dozens of bugs
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#4114:
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terrain: denser foliage
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#4113:
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terrain: multiple fixed and improvements
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#4112:
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transform gizmo: fixed scaling operator
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#4111:
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Revert "fixes: crash on plan startup, dlss 4 only for supported nvidi…
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#4110:
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fixes: transform gizmo scaling, drag and drop model straight into the…
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#4109:
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fixes: crash on plan startup, dlss 4 only for supported nvidia GPUs
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#4108:
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fixes: dlss motion vectors, cascade shadow mapping at massive distanc…
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#4107:
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fog: improved quality
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#4106:
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ci: pack all runtime dlls into release artifacts
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#4105:
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fog: improved quality and stability
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#4104:
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npm_and_yarn in /tools/mcp/spartan_engine for undici - Update #1526565256
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1m 3s
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renderer: replaced screen space and distance fog a unified true voxel…
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#4103:
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