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Copy file name to clipboardExpand all lines: data/shaders/common_vertex_processing.hlsl
+10-3Lines changed: 10 additions & 3 deletions
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@@ -70,6 +70,7 @@ struct gbuffer_vertex
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float4 uv_misc : TEXCOORD; // xy = uv, z = height_percent, w = instance_id - packed together to reduced the interpolators (shader registers) the gpu needs to track
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float width_percent : TEXCOORD2; // temp, will remove
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nointerpolationuint material_index : TEXCOORD3; // for indirect draws, material index passed from vs
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