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Imperator rebalancing
a) HP to 93 (+8) b) impact res to 30% (-10%) c) fire/cold res to 20/10% from all 0% d) NEW ATTACK: 20-3 blade +10% parry +Bleed +Magic-Counter e) Magical attack damage increase by 3 but gets -10% parry f) XP to 225 (-25) , price to 120g (+5g) From all AoA exclusive lv4 units, this one was literally the only one who got buffed in contrast of vanilla lol So imperator now features two modes The physical mode which is more defensive style and adds bleed debuff and ignores magical attacks and has positive parry. The magical mode which in contrast deals much more damage from magical but parry is negative instead. Negative parry seems somewhat bad but Imperator has overall good physical resistances... Considered a good idea to keep the magical attack considering how massive XP is required to get this Lv4 B variant.
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Lines changed: 24 additions & 5 deletions

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units/AoA_units/galianos/Imperator.cfg

Lines changed: 24 additions & 5 deletions
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@@ -5,13 +5,13 @@
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race=galien
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gender=male
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image="units/galianos/Imperator.png"
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hitpoints=85
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hitpoints=93
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movement_type=smallfoot
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movement=4
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experience=250
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experience=225
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level=4
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alignment=lawful
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cost=115
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cost=120
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usage=fighter
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description={AE_AOA_UNIT_NOTICE}+ _ "description to come"
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advances_to=null
@@ -37,16 +37,35 @@
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[/defense]
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[resistance]
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blade=50
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impact=60
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impact=70
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pierce=60
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fire=80
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cold=90
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[/resistance]
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[attack]
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name=epee
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description={STR_LONGSWORD}
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type=blade
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range=melee
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damage=20
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number=3
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parry=10
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[specials]
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{WEAPON_SPECIAL_AE_MAG_BLEED}
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{WEAPON_SPECIAL_AE_MAG_MAGIC_COUNTER}
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[/specials]
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icon=attacks/greatsword-human.png
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[/attack]
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[attack]
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name=epee
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description={STR_LONGSWORD}
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type=blade
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range=melee
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damage=17
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damage=20
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number=3
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parry=-10
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icon=attacks/greatsword-human.png
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[specials]
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{WEAPON_SPECIAL_MAGICAL}

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