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List of inline definitions of abilities and weapon specials #60

Description

@ahyangyi

Disclaimer: generated by an AI Agent (to be precise, kimi-cli 1.30.0 w/ kimi-for-coding), and hallucination is possible.
Though admittedly it just wrote a Python script and kept fixing it until the output looks about right, so hallucination is very unlikely.

Abilities & Weapon Specials Defined in units/

Total .cfg files scanned: 3699

This report shows unit .cfg files under units/ that contain inline ability or weapon special definitions (not referenced via macros from data/). Organized by tag, with the inline id of each ability/special.


Section A: Inline Ability Definitions (5 distinct tags, 30 total blocks)

[dummy]

AE_mag_crimson_aura

  • Unit name: Crimson Blade
  • Code path: units/EoMa_units/Tharis/Crimson_Blade.cfg (line 34)
  • Ability display name: crimson aura

AE_mag_deflectmagic

  • Unit name: Mirrorshield
  • Code path: units/EoMa_units/Sky_Kingdom/Mirrorshield.cfg (line 10)
  • Ability display name: deflect magic

AE_mag_detox_nature_dummy

  • Unit name: Master of Earth
  • Code path: units/EoMa_units/Sky_Kingdom/Master_of_Earth.cfg (line 82)
  • Ability display name: nature detox

AE_mag_drone_unique_AMLA

  • Unit name: Drone
  • Code path: units/EoMa_units/Runemasters/Drone.cfg (line 36)
  • Ability display name: (unnamed)

AE_mag_drone_unique_AMLA

  • Unit name: Drone
  • Code path: units/EoMa_units/Runemasters/Drone.cfg (line 74)
  • Ability display name: (unnamed)

AE_mag_drone_unique_AMLA

  • Unit name: Drone
  • Code path: units/EoMa_units/Runemasters/Drone.cfg (line 117)
  • Ability display name: (unnamed)

AE_mag_drone_unique_AMLA

  • Unit name: Drone
  • Code path: units/EoMa_units/Runemasters/Drone.cfg (line 159)
  • Ability display name: (unnamed)

AE_mag_drone_unique_AMLA

  • Unit name: Drone
  • Code path: units/EoMa_units/Runemasters/Drone.cfg (line 416)
  • Ability display name: (unnamed)

AE_mag_kamikazeheal

  • Unit name: Forest Spirit
  • Code path: units/EoMa_units/Dark_Blood_Alliance/Forest_Spirit.cfg (line 21)
  • Ability display name: kamikaze heal

AE_mag_summoned_zombie

  • Unit name: Cyclops Necromancer
  • Code path: units/EoMa_units/Destroyers/Cyclops_Necromancer.cfg (line 494)
  • Ability display name: (unnamed)

AE_mag_summonzombie

  • Unit name: Cyclops Necromancer
  • Code path: units/EoMa_units/Destroyers/Cyclops_Necromancer.cfg (line 107)
  • Ability display name: summon undead

[heals]

AE_mag_detox_nature

  • Unit name: Master of Earth
  • Code path: units/EoMa_units/Sky_Kingdom/Master_of_Earth.cfg (line 87)
  • Ability display name: (unnamed)

AE_stf_anti_poison

  • Unit name: Eventide Poisoner
  • Code path: units/EOS_units/eventide/EventidePoisoner.cfg (line 28)
  • Ability display name: anti-poison

healing

  • Unit name: Wanderer
  • Code path: units/archaic_units/orcs/Wanderer.cfg (line 41)
  • Ability display name: improved medicine

healing

  • Unit name: Traveler
  • Code path: units/archaic_units/orcs/Traveler.cfg (line 41)
  • Ability display name: medicine

healing

  • Unit name: Vagrant
  • Code path: units/archaic_units/orcs/Vagrant.cfg (line 19)
  • Ability display name: medicine

healing

  • Unit name: Orcish Drifter
  • Code path: units/archaic_units/orcs/Drifter.cfg (line 18)
  • Ability display name: medicine

mech_healing

  • Unit name: Blue Machinist
  • Code path: units/archaic_units/menagerie/Blue_Machinist.cfg (line 27)
  • Ability display name: mech repairs

mech_healing

  • Unit name: Blue Engineer
  • Code path: units/archaic_units/menagerie/Blue_Engineer.cfg (line 28)
  • Ability display name: mech repairs

(no id)

  • Unit name: female^Sister of Light
  • Code path: units/EoMa_units/Kharos/Sister_of_Light.cfg (line 49)
  • Ability display name: (unnamed)

[hides]

snow_hide

  • Unit name: Ice Seal
  • Code path: units/archaic_units/ukians/Ukian_Seal_Ice.cfg (line 40)
  • Ability display name: snow blend

snow_hide

  • Unit name: Iceblade Seal
  • Code path: units/archaic_units/ukians/Ukian_Seal_Blade.cfg (line 42)
  • Ability display name: snow blend

[leadership]

drumbeat

  • Unit name: Goblin Drummer
  • Code path: units/archaic_units/orcs/Frost-Goblin.cfg (line 128)
  • Ability display name: drumbeat

leadership

  • Unit name: Dark Apostle
  • Code path: units/EoMa_units/Destroyers/Dark_Apostle.cfg (line 30)
  • Ability display name: voice of darkness

leadership

  • Unit name: Ukian Runner
  • Code path: units/archaic_units/ukians/Ukian_Runner.cfg (line 31)
  • Ability display name: dog trainer

leadership

  • Unit name: Ukian Courier
  • Code path: units/archaic_units/ukians/Ukian_Courrier.cfg (line 25)
  • Ability display name: dog trainer

leadership

  • Unit name: Ukian Commando
  • Code path: units/archaic_units/ukians/Ukian_Commando.cfg (line 25)
  • Ability display name: dog trainer

sealpack

  • Unit name: Pack Seal
  • Code path: units/archaic_units/ukians/Ukian_Seal_Pack.cfg (line 40)
  • Ability display name: sealpack

sealpack

  • Unit name: Lion Seal
  • Code path: units/archaic_units/ukians/Ukian_Seal_Lion.cfg (line 42)
  • Ability display name: sealpack

[teleport]

(no id)

  • Unit name: Shadow Tyr'Hai
  • Code path: units/misc_units/deep-elves/Shadow_Tyrhai.cfg (line 42)
  • Ability display name: Descend into darkness

Section B: Inline Weapon Special Definitions (5 distinct tags, 29 total blocks)

[chance_to_hit]

AE_ext_ink

  • Unit name: Young Cuttle Fish
  • Code path: units/EE_units/monsters/Young_Cuttlefish.cfg (line 45)
  • Special display name: ink

AE_ext_ink

  • Unit name: Cuttle Fish
  • Code path: units/EE_units/monsters/Cuttlefish.cfg (line 49)
  • Special display name: ink

AE_mag_proficiency

  • Unit name: Master Banisher
  • Code path: units/EoMa_units/Summoners/Master_Banisher.cfg (line 145)
  • Special display name: proficiency

AE_mag_proficiency

  • Unit name: Master Banisher
  • Code path: units/EoMa_units/Summoners/Master_Banisher.cfg (line 156)
  • Special display name: (unnamed)

AE_mag_proficiency

  • Unit name: Master Banisher
  • Code path: units/EoMa_units/Summoners/Master_Banisher.cfg (line 165)
  • Special display name: (unnamed)

[damage]

AE_mag_pointblank

  • Unit name: Trench Sweeper
  • Code path: units/EoMa_units/Runemasters/Trench_Sweeper.cfg (line 216)
  • Special display name: point blank

(no id)

  • Unit name: Scholar
  • Code path: units/ME_units/oracles/0-scholar.cfg (line 39)
  • Special display name: (unnamed)

[dummy]

AE_mag_kamikaze2

  • Unit name: Perfect Drone
  • Code path: units/EoMa_units/Runemasters/Perfect_Drone.cfg (line 123)
  • Special display name: improved kamikaze

defend

  • Unit name: Balloon
  • Code path: units/EoMa_units/Runemasters/Balloon.cfg (line 88)
  • Special display name: defend-only

defend

  • Unit name: Runemaster
  • Code path: units/EoMa_units/Runemasters/RuneMaster2.cfg (line 63)
  • Special display name: defend-only

defend

  • Unit name: Dark Portal
  • Code path: units/EoMa_units/Destroyers/Dark_Portal.cfg (line 301)
  • Special display name: defend-only

defend

  • Unit name: Dark Portal
  • Code path: units/EoMa_units/Destroyers/Dark_Portal.cfg (line 319)
  • Special display name: defend-only

defend

  • Unit name: Infernal Vortex
  • Code path: units/EoMa_units/Destroyers/Infernal_Vortex.cfg (line 290)
  • Special display name: defend-only

defend

  • Unit name: Infernal Vortex
  • Code path: units/EoMa_units/Destroyers/Infernal_Vortex.cfg (line 308)
  • Special display name: defend-only

[plague]

(no id)

  • Unit name: Queen
  • Code path: units/ME_units/hive/c2-queen.cfg (line 63)
  • Special display name: (unnamed)

(no id)

  • Unit name: Overmind
  • Code path: units/ME_units/hive/c3-overmind.cfg (line 65)
  • Special display name: (unnamed)

[swarm]

swarm

  • Unit name: Dark Current
  • Code path: units/ME_units/blight/i1-darkcurrent.cfg (line 43)
  • Special display name: swarm 2

swarm

  • Unit name: Dark Current
  • Code path: units/ME_units/blight/i1-darkcurrent.cfg (line 62)
  • Special display name: swarm 2

swarm

  • Unit name: Undertow
  • Code path: units/ME_units/blight/x3-undertow.cfg (line 44)
  • Special display name: swarm 2

swarm

  • Unit name: Undertow
  • Code path: units/ME_units/blight/x3-undertow.cfg (line 63)
  • Special display name: swarm 2

swarm

  • Unit name: Blacktide
  • Code path: units/ME_units/blight/i2-blacktide.cfg (line 44)
  • Special display name: swarm 2

swarm

  • Unit name: Blacktide
  • Code path: units/ME_units/blight/i2-blacktide.cfg (line 63)
  • Special display name: swarm 2

swarm

  • Unit name: Scrapshifter
  • Code path: units/ME_units/oracles/h2-scrapshifter.cfg (line 69)
  • Special display name: swarm 2

swarm

  • Unit name: Scrapshifter
  • Code path: units/ME_units/oracles/h2-scrapshifter.cfg (line 86)
  • Special display name: swarm 1

swarm

  • Unit name: Luz Pope
  • Code path: units/RE_units/human-luz/Pope.cfg (line 43)
  • Special display name: swarm 4

swarm

  • Unit name: Raventrainer
  • Code path: units/RE_units/human-mountain/Raventrainer.cfg (line 61)
  • Special display name: swarm 5

swarm

  • Unit name: Moving Fortress
  • Code path: units/misc_units/yokai/f2_Moving_Fortress.cfg (line 35)
  • Special display name: swarm 3

swarm

  • Unit name: Moving Fortress
  • Code path: units/misc_units/yokai/f2_Moving_Fortress.cfg (line 54)
  • Special display name: swarm 1

swarm

  • Unit name: Surgler Swarm
  • Code path: units/misc_units/yokai/f1_Surgler_Swarm.cfg (line 34)
  • Special display name: swarm 2

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