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PudinKiller/README.md

Ken Deng

Technical Artist & Tools Developer

I build artist-facing tools, real-time VFX, and material workflows in Unity and Unreal Engine 5. I’m currently completing a B.S. in Games with a Computer Science minor at the University of Utah.

Featured Tools

A Unity 6 URP editor tool for generating and art-directing procedural VFX meshes. It includes 14 shapes, ordered modifiers, UV and vertex-data authoring, live diagnostics, reference-preserving updates, and 102 automated Edit Mode tests.

Repository · Launch Demo

A Unity 6 editor tool for batch VFX texture processing with stackable operations, live previews, gradient mapping, mask cleanup, channel packing, and data-aware PNG/EXR output.

Repository · Launch Demo · Featured by Jettelly

Technical Art

I work with Unreal Engine 5—including Niagara, materials, post-process materials, and Blueprints—and Unity real-time VFX, shaders, URP, and editor workflows.

View my ArtStation portfolio

About

  • B.S. in Games, Minor in Computer Science — GPA 3.99
  • University of Utah — Expected May 2027
  • Previously built production Unity tools and contributed VFX to a shipped mobile title
  • Native Chinese, fluent English, and currently learning Japanese
  • Based in Salt Lake City and open to relocation

Contact

LinkedIn · ArtStation · Email

Pinned Loading

  1. VFXMeshLab VFXMeshLab Public

    Unity 6 URP editor tool for procedural VFX mesh authoring, modifiers, diagnostics, and safe reference-preserving updates.

    C# 102 9

  2. VFXTextureLab VFXTextureLab Public

    Unity 6 editor tool for batch VFX texture processing, live previews, gradient mapping, mask cleanup, and channel packing.

    C# 87 5