Technical Artist & Tools Developer
I build artist-facing tools, real-time VFX, and material workflows in Unity and Unreal Engine 5. I’m currently completing a B.S. in Games with a Computer Science minor at the University of Utah.
A Unity 6 URP editor tool for generating and art-directing procedural VFX meshes. It includes 14 shapes, ordered modifiers, UV and vertex-data authoring, live diagnostics, reference-preserving updates, and 102 automated Edit Mode tests.
A Unity 6 editor tool for batch VFX texture processing with stackable operations, live previews, gradient mapping, mask cleanup, channel packing, and data-aware PNG/EXR output.
Repository · Launch Demo · Featured by Jettelly
I work with Unreal Engine 5—including Niagara, materials, post-process materials, and Blueprints—and Unity real-time VFX, shaders, URP, and editor workflows.
- B.S. in Games, Minor in Computer Science — GPA 3.99
- University of Utah — Expected May 2027
- Previously built production Unity tools and contributed VFX to a shipped mobile title
- Native Chinese, fluent English, and currently learning Japanese
- Based in Salt Lake City and open to relocation
LinkedIn · ArtStation · Email
