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Copy pathBSDarthMaul.csproj
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108 lines (108 loc) · 5.85 KB
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{3D9B0037-9BA2-432A-B817-7818DC261AC7}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>BSDarthMaul</RootNamespace>
<AssemblyName>BSDarthMaul</AssemblyName>
<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<Prefer32Bit>false</Prefer32Bit>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<PlatformTarget>x64</PlatformTarget>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' 
">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<Prefer32Bit>false</Prefer32Bit>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<PlatformTarget>x64</PlatformTarget>
</PropertyGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\Beat Saber\Beat Saber_Data\Managed\0Harmony.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\SteamLibrary\SteamApps\common\Beat Saber\Beat Saber_Data\Managed\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="BeatSaberCustomUI">
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\Beat Saber\Plugins\BeatSaberCustomUI.dll</HintPath>
</Reference>
<Reference Include="BS_Utils">
<HintPath>..\..\SteamLibrary\SteamApps\common\Beat Saber\Plugins\BS_Utils.dll</HintPath>
</Reference>
<Reference Include="IllusionInjector, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\Beat Saber\Beat Saber_Data\Managed\IllusionInjector.dll</HintPath>
</Reference>
<Reference Include="IllusionPlugin">
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\Beat Saber\Beat Saber_Data\Managed\IllusionPlugin.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core">
<HintPath>..\..\SteamLibrary\SteamApps\common\Beat Saber\Beat Saber_Data\Managed\System.Core.dll</HintPath>
</Reference>
<Reference Include="Unity.TextMeshPro">
<HintPath>..\..\SteamLibrary\SteamApps\common\Beat Saber\Beat Saber_Data\Managed\Unity.TextMeshPro.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\Beat Saber\Beat Saber_Data\Managed\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\Beat Saber\Beat Saber_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\Beat Saber\Beat Saber_Data\Managed\UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VRModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\SteamLibrary\SteamApps\common\Beat Saber\Beat Saber_Data\Managed\UnityEngine.VRModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.XRModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\SteamLibrary\SteamApps\common\Beat Saber\Beat Saber_Data\Managed\UnityEngine.XRModule.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="BSDarthMaul\BeatmapDataNoArrowsTransform.cs" />
<Compile Include="BSDarthMaul\Components\GameOptionSetting.cs" />
<Compile Include="BSDarthMaul\Components\GameOptionToggle.cs" />
<Compile Include="BSDarthMaul\Components\SeparationSettingsController.cs" />
<Compile Include="BSDarthMaul\DarthMaulUI.cs" />
<Compile Include="BSDarthMaul\HapticFeedbackControllerDetours.cs" />
<Compile Include="BSDarthMaul\LeaderboardsModelDetours.cs" />
<Compile Include="BSDarthMaul\Helpers\HookManager.cs" />
<Compile Include="BSDarthMaul\PanelBehavior.cs" />
<Compile Include="BSDarthMaul\DarthMaulBehavior.cs" />
<Compile Include="BSDarthMaul\DarthMaulToggler.cs" />
<Compile Include="BSDarthMaul\NGUIUtil.cs" />
<Compile Include="BSDarthMaul\ReflectionUtil.cs" />
<Compile Include="BSDarthMaul\Plugin.cs" />
<Compile Include="BSDarthMaul\ConInput.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PostBuildEvent>copy /Y "$(TargetDir)$(TargetFileName)" "F:\SteamLibrary\SteamApps\common\Beat Saber\Plugins"</PostBuildEvent>
</PropertyGroup>
</Project>