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Copy file name to clipboardExpand all lines: src/servers/ZoneServer2016/entities/trapentity.ts
+1-1Lines changed: 1 addition & 1 deletion
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@@ -283,7 +283,7 @@ export class TrapEntity extends BaseSimpleNpc {
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caseItems.TRAP_GAS:
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caseItems.TRAP_SHOCK:
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// Wait 10 seconds before activating the trap
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//await new Promise<void>((resolve) => setTimeout(resolve, 10000)); this is already handled in the arm() function also it causes a bug where the trap can be triggered when a player have stepped on it more then 10 seconds after it was placed
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//await new Promise<void>((resolve) => setTimeout(resolve, 10000)); this is already handled in the arm() function also it causes a bug where the trap can only be triggered when a player have stepped on it more then 10 seconds after it was placed (johnoclock)
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