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Spatial Query Optimizations - #2858
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- screamer: restore vanished/hidden guard dropped in the rewrite so vanished/hidden players aren't hit by the SCREAM modifier - construction: force a fresh stacked-placement hash in detectStackedPlacement so the anti-stack check always sees just-placed constructions (cache kept for the proximity readers where 1s staleness is harmless) - trap: use getVehiclesInRange for the vehicle-detonation scan instead of iterating all vehicles, completing the intended optimization
fix: address review feedback on spatial query optimizations
Z1Meme
approved these changes
Aug 22, 2026
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Spatial Query Optimizations
aiTargetSpatialMap.aiTargetSpatialMap.aiTargetSpatialMap.SNARE,BARBED_WIRE,TRAP_FIRE) → grid narrowed usinggetClientsInRange()/getVehiclesInRange().