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Qt: Don't set game window visibility on boot if resize is enabled
1 parent 44a2e4d commit 5e40242

2 files changed

Lines changed: 2 additions & 2 deletions

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Utilities/date_time.h

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -47,7 +47,7 @@ namespace date_time
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std::string parse_buf;
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50-
if constexpr(separator != 0)
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if constexpr (separator != 0)
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parse_buf = std::string("%Y") + separator + "%m" + separator + "%d" + separator + "%H" + separator + "%M" + separator + "%S";
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else
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parse_buf = "%Y%m%d%H%M%S";

rpcs3/rpcs3qt/gs_frame.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -722,7 +722,7 @@ void gs_frame::show()
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{
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setVisibility(FullScreen);
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}
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else if (const QVariant var = m_gui_settings->GetValue(gui::gs_visibility); var.canConvert<QString>())
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else if (const QVariant var = m_gui_settings->GetValue(gui::gs_visibility); var.canConvert<QString>() && !m_gui_settings->GetValue(gui::gs_resize).toBool())
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{
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// Restore saved visibility from last time. Make sure not to hide the window, or the user can't access it anymore.
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if (const Visibility visibility = gui::string_to_visibility(var.value<QString>()); visibility != Visibility::Hidden)

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