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Star Ocean 5 can only be started once per Windows boot due to MEM: Access violation #6825

Description

@Metafalica

Just like the title says this game can be started only once per Windows boot. Any other attempts to start it ends with Thread (main_thread) [0x0051407c]} MEM: Access violation reading location.

How to reproduce: Start the game once, choose new game, see beginning cut scene and just try to play until emu freeze with Thread (main_thread) [0x0051407c]} MEM: Access violation reading location. It will freeze soone enough... After this no matter how many times you try to start it, emu will always freeze with same error before displaying any game start screens.
If you restart emulation without waiting for first freeze everything is OK. It will not freeze at next game boot.

RPCS3 v0.0.7-8968
Intel(R) Core(TM) i7 CPU 880 @ 3.07GHz | 8 Threads | 7.96 GiB RAM | TSC: Bad
Radeon HD 5750
Core:
PPU Decoder: Recompiler (LLVM)
PPU Threads: 2
PPU Debug: false
Save LLVM logs: false
Use LLVM CPU: ""
Max LLVM Compile Threads: 0
Enable thread scheduler: true
Set DAZ and FTZ: false
SPU Decoder: Recompiler (LLVM)
Lower SPU thread priority: false
SPU Debug: false
Preferred SPU Threads: 0
SPU delay penalty: 3
SPU loop detection: true
Max SPURS Threads: 6
SPU Block Size: Safe
Accurate GETLLAR: false
Accurate PUTLLUC: false
SPU Verification: true
SPU Cache: true
SPU Profiler: false
Enable TSX: Enabled
Accurate xfloat: false
Approximate xfloat: true
Debug Console Mode: false
Lib Loader: Load liblv2.sprx only
Hook static functions: false
Load libraries:
[]
HLE lwmutex: false
Clocks scale: 100
Sleep Timers Accuracy: Usleep Only
VFS:
$(EmulatorDir): ""
/dev_hdd0/: $(EmulatorDir)dev_hdd0/
/dev_hdd1/: $(EmulatorDir)dev_hdd1/
/dev_flash/: ""
/dev_usb000/: $(EmulatorDir)dev_usb000/
/dev_bdvd/: ""
/app_home/: ""
Enable /host_root/: false
Initialize Directories: true
Limit disk cache size: false
Disk cache maximum size (MB): 5120
Video:
Renderer: OpenGL
Resolution: 1280x720
Aspect ratio: 16:9
Frame limit: Auto
MSAA: Auto
Write Color Buffers: false
Write Depth Buffer: false
Read Color Buffers: false
Read Depth Buffer: false
Log shader programs: false
VSync: false
Debug output: false
Debug overlay: false
Use Legacy OpenGL Buffers: false
Use GPU texture scaling: false
Stretch To Display Area: false
Force High Precision Z buffer: false
Strict Rendering Mode: false
Disable ZCull Occlusion Queries: false
Disable Vertex Cache: false
Disable FIFO Reordering: false
Enable Frame Skip: false
Force CPU Blit: false
Disable On-Disk Shader Cache: false
Disable Vulkan Memory Allocator: false
Use full RGB output range: true
Disable Asynchronous Shader Compiler: true
Strict Texture Flushing: false
Disable native float16 support: false
Multithreaded RSX: false
Consecutive Frames To Draw: 1
Consecutive Frames To Skip: 1
Resolution Scale: 100
Anisotropic Filter Override: 0
Minimum Scalable Dimension: 16
Driver Recovery Timeout: 1000000
Vblank Rate: 60
D3D12:
Adapter: ""
Vulkan:
Adapter: ""
Force FIFO present mode: false
Force primitive restart flag: false
Performance Overlay:
Enabled: false
Detail level: Medium
Metrics update interval (ms): 350
Font size (px): 10
Position: Top Left
Font: n023055ms.ttf
Horizontal Margin (px): 50
Vertical Margin (px): 50
Center Horizontally: false
Center Vertically: false
Opacity (%): 70
Body Color (hex): "#FFE138FF"
Body Background (hex): "#002339FF"
Title Color (hex): "#F26C24FF"
Title Background (hex): "#00000000"
Shader Compilation Hint:
Position X (px): 20
Position Y (px): 690
Shader Loading Dialog:
Allow custom background: true
Darkening effect strength: 30
Blur effect strength: 0
Audio:
Renderer: XAudio2
Dump to file: false
Convert to 16 bit: false
Downmix to Stereo: true
Start Threshold: 1
Master Volume: 100
Enable Buffering: true
Desired Audio Buffer Duration: 100
Sampling Period Multiplier: 100
Enable Time Stretching: false
Time Stretching Threshold: 75
Microphone Type: "Null"
Microphone Devices: "@@@@@@@@@@@@"
Input/Output:
Keyboard: "Null"
Mouse: Basic
Pad: Keyboard
Camera: "Null"
Camera type: Unknown
Move: "Null"
System:
Language: English (US)
Keyboard Type: English keyboard (US standard)
Enter button assignment: Enter with cross
Net:
Connection status: Disconnected
IP address: 192.168.1.1
Miscellaneous:
Automatically start games after boot: true
Exit RPCS3 when process finishes: false
Start games in fullscreen mode: false
Prevent display sleep while running games: true
Show FPS counter in window title: true
Show trophy popups: true
Show shader compilation hint: true
Use native user interface: true
GDB Server: 127.0.0.1:2345

RPCS3.log.gz

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