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overlays: play SND0.AT3 audio file while game is loading - #18323

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AniLeo merged 3 commits into
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Megamouse:at3-overlays
Mar 11, 2026
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overlays: play SND0.AT3 audio file while game is loading#18323
AniLeo merged 3 commits into
RPCS3:masterfrom
Megamouse:at3-overlays

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@Megamouse

@Megamouse Megamouse commented Mar 10, 2026

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  • Plays the game's SND0.AT3 audio file while the game is loading if available
  • Additionally added support for audio in video_view elements (currently only used for savegame videos, so no audio there anyway)

fixes #18314

@Megamouse
Megamouse marked this pull request as ready for review March 10, 2026 11:44
@AniLeo

AniLeo commented Mar 11, 2026

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Working fine

@AniLeo
AniLeo merged commit ee01d11 into RPCS3:master Mar 11, 2026
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@Jack54guythecoder

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Sorry for being a bit nitpicky, but the current implementation, while good, could be better.

I do not know if Mega will work more on this, but just putting this out there as a......suggestion i guess.
You see, some .AT3 files have loop points, heres an example with MotorStorm PACIFIC RIFT:

image Here we can see them, this might be a bit difficult to implement, and even then, some of these just loop a bar, like how PixelJunk Racers 2nd Lap does it. nonetheless, i would like to see this implemented, AT SOME POINT...... no rush 💯

@Jack54guythecoder

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PVZ example

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[Feature request] overlay: Play back SND0.AT3 during code/shader compilation

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