rsx: Minor sync improvements - #19353
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fixes #16617 |
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Seems to also fix the regression LittleBigPlanet 3 screen tearing mentioned in #19346 |
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The Last of Us doesn't seem to flicker/shake anymore in this early part of the game. TLOU.KD.-.PR.19353.mp4How it looked previously
Master 19845 TLOU.KD.-.MASTER.19845.mp4MASTER 19872 or PR 19013 TLOU.KD.-.MASTER.19872.or.PR.19013.mp4 |
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It's an issue with the GPU blit path, since enabling CPU blit with the 4 buffer options also works on master and has significantly higher performance, it's just around 2-3 FPS slower. |
kd-11
marked this pull request as draft
August 30, 2026 20:05
- Host MM operations are slow af
- Avoids a lot of faults that would trigger slow flush operations when CELL is touching memory outside of the range we care about.
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marked this pull request as ready for review
August 30, 2026 21:49
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I removed the commits that don't improve anything for the moment, They'll be pushed in a different PR to keep the hotfix from getting blocked. |
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Adds a few more sync-points and fixes some correctness problems in some places. Also optimizes the async MM subsystem a lot for performance reasons.
Closes #19344