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@@ -82,7 +82,7 @@ Every feature is documented in the [wiki](https://github.com/RadicalCSG/com.chis
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### Output
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Ordinary Unity meshes and colliders that work with lightmapping, occlusion culling and navigation meshes — split into a mesh per material and into [spatial chunks](https://github.com/RadicalCSG/com.chisel/wiki/Chunking).
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Ordinary Unity meshes and colliders that work with light-mapping, occlusion culling and navigation meshes — split into a mesh per material and into [spatial chunks](https://github.com/RadicalCSG/com.chisel/wiki/Chunking).
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## Getting started
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@@ -100,17 +100,6 @@ The first start-up takes a while: Burst compiles a lot of code. This only happen
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[Read the getting started guide →](GETTING_STARTED.md)
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## Roadmap
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Planned, in no particular order. Discussion lives in the linked issues.
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-[ ] Snapping to vertices, edges and surfaces of other geometry — [#42](https://github.com/RadicalCSG/com.chisel/issues/42)
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-[ ] Extrusion from existing surfaces — [#37](https://github.com/RadicalCSG/com.chisel/issues/37)
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