diff --git a/README.md b/README.md index 840f454d..56319a6a 100644 --- a/README.md +++ b/README.md @@ -15,7 +15,7 @@ Installation · Getting started · Wiki · - Roadmap · + Roadmap · Extensions · GDC talk · Discord @@ -82,7 +82,7 @@ Every feature is documented in the [wiki](https://github.com/RadicalCSG/com.chis ### Output -Ordinary Unity meshes and colliders that work with lightmapping, occlusion culling and navigation meshes — split into a mesh per material and into [spatial chunks](https://github.com/RadicalCSG/com.chisel/wiki/Chunking). +Ordinary Unity meshes and colliders that work with light-mapping, occlusion culling and navigation meshes — split into a mesh per material and into [spatial chunks](https://github.com/RadicalCSG/com.chisel/wiki/Chunking). ## Getting started @@ -100,17 +100,6 @@ The first start-up takes a while: Burst compiles a lot of code. This only happen [Read the getting started guide →](GETTING_STARTED.md) -## Roadmap - -Planned, in no particular order. Discussion lives in the linked issues. - -- [ ] Snapping to vertices, edges and surfaces of other geometry — [#42](https://github.com/RadicalCSG/com.chisel/issues/42) -- [ ] Extrusion from existing surfaces — [#37](https://github.com/RadicalCSG/com.chisel/issues/37) -- [ ] 2D shape editor — [#38](https://github.com/RadicalCSG/com.chisel/issues/38) -- [ ] Grid objects — [#39](https://github.com/RadicalCSG/com.chisel/issues/39) -- [ ] Clip tool — [#40](https://github.com/RadicalCSG/com.chisel/issues/40) -- [ ] Node-based generators for procedural content — [#41](https://github.com/RadicalCSG/com.chisel/issues/41) - ## Extensions | Extension | Repository |