From 1e70a697118ea493bab6980eea41b5efd1a7ced9 Mon Sep 17 00:00:00 2001
From: Sander van Rossen <157976+LogicalError@users.noreply.github.com>
Date: Tue, 27 Oct 2026 14:26:03 +0100
Subject: [PATCH] Update Readme
---
README.md | 15 ++-------------
1 file changed, 2 insertions(+), 13 deletions(-)
diff --git a/README.md b/README.md
index 840f454d..56319a6a 100644
--- a/README.md
+++ b/README.md
@@ -15,7 +15,7 @@
Installation ·
Getting started ·
Wiki ·
- Roadmap ·
+ Roadmap ·
Extensions ·
GDC talk ·
Discord
@@ -82,7 +82,7 @@ Every feature is documented in the [wiki](https://github.com/RadicalCSG/com.chis
### Output
-Ordinary Unity meshes and colliders that work with lightmapping, occlusion culling and navigation meshes — split into a mesh per material and into [spatial chunks](https://github.com/RadicalCSG/com.chisel/wiki/Chunking).
+Ordinary Unity meshes and colliders that work with light-mapping, occlusion culling and navigation meshes — split into a mesh per material and into [spatial chunks](https://github.com/RadicalCSG/com.chisel/wiki/Chunking).
## Getting started
@@ -100,17 +100,6 @@ The first start-up takes a while: Burst compiles a lot of code. This only happen
[Read the getting started guide →](GETTING_STARTED.md)
-## Roadmap
-
-Planned, in no particular order. Discussion lives in the linked issues.
-
-- [ ] Snapping to vertices, edges and surfaces of other geometry — [#42](https://github.com/RadicalCSG/com.chisel/issues/42)
-- [ ] Extrusion from existing surfaces — [#37](https://github.com/RadicalCSG/com.chisel/issues/37)
-- [ ] 2D shape editor — [#38](https://github.com/RadicalCSG/com.chisel/issues/38)
-- [ ] Grid objects — [#39](https://github.com/RadicalCSG/com.chisel/issues/39)
-- [ ] Clip tool — [#40](https://github.com/RadicalCSG/com.chisel/issues/40)
-- [ ] Node-based generators for procedural content — [#41](https://github.com/RadicalCSG/com.chisel/issues/41)
-
## Extensions
| Extension | Repository |