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Massively improve performance by rewriting the network core & rendering using burst jobs #2

Massively improve performance by rewriting the network core & rendering using burst jobs

Massively improve performance by rewriting the network core & rendering using burst jobs #2

Workflow file for this run

name: build
on:
push:
pull_request:
workflow_call:
jobs:
build:
runs-on: ubuntu-22.04
steps:
- uses: actions/checkout@v4
- uses: KSPModdingLibs/KSPBuildTools/.github/actions/setup-ckan@1.1.1
- uses: KSPModdingLibs/KSPBuildTools/.github/actions/compile@1.1.1
- uses: KSPModdingLibs/KSPBuildTools/.github/actions/assemble-release@1.1.1
with:
output-file-name: RemoteTech
# The build step already copies the relevant files into GameData so we
# don't need to include the defaults here
artifacts: GameData
artifacts-exclude: dont-exclude-anything
- run: tree
- uses: actions/upload-artifact@v4
with:
path: /tmp/release/RemoteTech
name: RemoteTech
- uses: actions/upload-artifact@v4
with:
path: GameData/RemoteTech/Versioning/RemoteTech.version
name: RemoteTech.version