rizgarozan.github.io · LinkedIn · itch.io · Hugging Face · rizgarozan7@gmail.com
I build games, tools and AI systems: retrieval evaluations that say which part of a RAG pipeline earns its cost, and game tools that score a level or catch a broken font before anyone ships it. Final-year Computer Education & Instructional Technology student at Hacettepe University, Ankara.
121 pull requests merged into 36 projects I don't own — mteb, kornia, docling and unity-mcp among them — with 21 more in review.
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Fixes sent back to the retrieval and Unity tooling I use, refreshed daily by a workflow.
| Pull request | Project | |
|---|---|---|
| 🟣 merged | dataset: add TurkishRAGEvalRetrieval (Turkish passage retrieval, health) | embeddings-benchmark/mteb · ★ 3.5k |
| 🟣 merged | fix(pptx): move footer placeholders to the furniture layer | docling-project/docling · ★ 68.9k |
| 🟣 merged | fix(contrib): keep histogram_matching output in the template range | kornia/kornia · ★ 11.4k |
| 🟣 merged | model: add public training data for potion models | embeddings-benchmark/mteb · ★ 3.5k |
| 🟣 merged | fix(asciidoc): keep a table whole across blank and wrapped lines | docling-project/docling · ★ 68.9k |
…and 116 more merged pull requests. Merges by project: mteb 21 · kornia 18 · docling 8 · unity-mcp 8 · browser-compat-data 5 · telegram-mcp 4 · results 4 · LightRAG 4 · bugbug 3 · prismor 3, and 26 more projects.
- Turkish RAG Eval 0.2.0 is on PyPI: 300 queries (58 hand-labelled, 242 LLM-drafted and double-labelled) across five models, with the dataset on Hugging Face. The MTEB task is in review (mteb#5615), and the drafted queries are open for human review as good first issues.
- Lockstep Tactics is playable: a C++20 tactics game checked on every push to be bit-identical between MSVC x64, Apple clang arm64 and WebAssembly, with an integer-only AI that wins 978 of 1,000 matches against random orders. Play it in the browser; a saved match verifies tick by tick on any machine. Next: two browsers exchanging commands over a relay.
- Graduating in June 2027; open to internships and new-grad roles in applied AI and game engineering.




