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update Open Source Docs from Roblox internal teams
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content/common/navigation/analytics.yaml

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- heading: Dashboards
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- title: Overview
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path: /production/analytics/analytics-dashboard
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- title: Custom dashboards
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path: /production/analytics/custom-dashboards
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- title: Performance
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path: /production/analytics/performance
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- title: Retention

content/common/navigation/engine/guides.yaml

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path: /input/mobile
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- title: Gamepad
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path: /input/gamepad
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- title: Micro gamepad
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path: /input/micro-gamepad
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- title: Audio
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path: /audio/
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section:

content/en-us/art/accessories/creating-rigid/converting.md

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2. In the workspace, use the **Move**, **Scale**, and **Rotate** tools to adjust the positioning of your rigid accessory.
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3. If you accidentally select something else, click back into the AFT panel to reselect the accessory and resume your adjustments using the transformation tools.
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5. After previewing and fitting your asset, select the **dropdown** next to **Generate** button to select **Generate Legacy Accessory**. The accessory object populates in your viewport and in the **Explorer**.
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- For rigid accessories that you intend to sell on the Marketplace you must use the [generate legacy accessory](../../../avatar/accessory-fitting-tool.md) option when creating your Marketplace accessories.
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<img src="../../../assets/accessories/accessory-fitting-tool/Generate-Legacy-Accessory.png" width ="60%" alt="A dropdown appears above the GenerateMeshPartAccessory when expanded, displaying a Generate Legacy Accessory option."/>
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5. After previewing and fitting your asset, click the **Generate MeshPart Accessory** button. The accessory object populates in your viewport and in the **Explorer** window.
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6. Test your accessory by equipping it to a character and using the **Avatar Setup** tool.
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<video controls src="../../../assets/art/accessories/creating-rigid/Testing.mp4" width="100%"></video>
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