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docs/ROADMAP.md
@@ -1681,7 +1681,7 @@ landed:
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- **`status` reports it**, as `static delay: <n> ms`, read from `PlayerRole::get_static_delay_ms()`
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rather than from a listener-held shadow. That is not a style choice: `update_static_delay()` does
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not invoke the listener (only a server's `set_static_delay` does,
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- `_deps/sendspin-src/src/player_role.cpp:396-400`), so a shadow would be stale the moment the
+ `_deps/sendspin-src/src/player_role.cpp:403-408`), so a shadow would be stale the moment the
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local knob below was used.
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- **`sendspin-cli delay <0-5000>`** sets it locally. The first *mutating* request answered without
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a server — `status` was previously the only locally answered one at all — which the spec
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