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update
test
#20:
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35s
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master
35s
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Phase E3: data-driven variables, comparison operators, first-class loops
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#19:
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claude/agent-game-creation-plan-09a1jz
claude/agent-game-creation-plan-09a1jz
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Phase E2: common events (reusable command lists, schema v6)
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#18:
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claude/agent-game-creation-plan-09a1jz
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Phase E1: refactor event interpreter to a frame stack
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#17:
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claude/agent-game-creation-plan-09a1jz
claude/agent-game-creation-plan-09a1jz
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Merge pull request #6 from ShemJM/claude/agent-game-creation-plan-09a1jz
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#16:
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Phase D: adventure_demo — the full RPG loop end-to-end + docs pass games/adventure_demo.rpgc chains every v5 system in one game: quest NPC grants gold -> shop (buy potion + sword) -> armory equips it (has_item branch, +6 atk) -> unwinnable-without-gear Ogre fight using battle_item mid-battle (HP totals chosen so the outcome is variance-proof) -> win branch breaks the gate seal -> transfer to the sanctum -> claim the crystal. The scenario asserts gold/stock/stats/HP bounds/battle result/ switches/transfer position at every step. Docs: CLAUDE.md points to it as the canonical full-loop example; CURRENT_STATE.md moves party/shops/battle to "what works" with the remaining gaps listed; ROADMAP.md marks the Phase 7 v1 subset done. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_012y1ompK7McTvuvy5jmVcio
test
#15:
Pull request
#6
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ShemJM
33s
claude/agent-game-creation-plan-09a1jz
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Phase D: adventure_demo — the full RPG loop end-to-end + docs pass
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#14:
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Phase C: enemies + deterministic turn-based battle v1
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#13:
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Phase B: shops — SHOP_PROCESSING command + scriptable shop sessions
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#12:
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claude/agent-game-creation-plan-09a1jz
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Phase A: party, gold, inventory, equipment live at runtime (schema v5)
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#11:
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claude/agent-game-creation-plan-09a1jz
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Merge pull request #5 from ShemJM/claude/agent-game-creation-plan-09a1jz
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#10:
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Phase 0+CI: environment bootstrap for agent-driven headless runs
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#9:
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#5
opened by
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25s
claude/agent-game-creation-plan-09a1jz
claude/agent-game-creation-plan-09a1jz
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Docs: reflect the agent workflow in README and CURRENT_STATE
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#8:
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claude/agent-game-creation-plan-09a1jz
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Acceptance: agent-authored demo game + full playthrough scenario
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#7:
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Phase 6: portable asset paths
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#6:
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Phase 4: one-boot test suite, watchdog, richer scenario assertions
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#5:
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Phase 3: schema v4 — string command types and page triggers
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#4:
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Phase 2: project/scenario validator + fix scenario project-load ordering
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#3:
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Phase 1: CLAUDE.md agent guide + fix headless entrypoint
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#2:
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18s
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Phase 0+CI: environment bootstrap for agent-driven headless runs
test
#1:
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claude/agent-game-creation-plan-09a1jz
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