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-[Vupx Engine](https://slushi-github.github.io/Vupx-Engine/): A framework engine 2D and 3D built with Haxe, SDL2 and OpenGL 4.3 that can be used to make games for the Nintendo Switch.
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- OpenGL 4.3 ES: Haxe/hxcpp ``@:native`` bindings for the OpenGL 4.3 ES, a 3D graphics library (PRIVATE LIBRARY).
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-[Lime-NX](https://github.com/Slushi-Github/lime-nx): Use Lime projects such as OpenFL and even HaxeFlixel on the Nintendo Switch!!! (HaxeNXCompiler comes integrated with Lime-NX, so you don't really need this program to use Lime-NX.) (This is the limit of HaxeNXCompiler).
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*[Switch Funkin'](https://gamebanana.com/tools/21807): Psych Engine 1.0.4 on the Nintendo Switch, enjoy the real experience of Friday Night Funkin' on your console!
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- libVorbis: Haxe/hxcpp ``@:native`` bindings for libvorbis, a decoder for the OGG Vorbis audio format (PRIVATE LIBRARY).
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- OpenAL Soft: Haxe/hxcpp ``@:native`` bindings for OpenAL Soft, a 3D audio library (PRIVATE LIBRARY AND NOT FINISHED).
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- FontStash: Haxe/hxcpp ``@:native`` bindings for FontStash, a font rendering library compatible with OpenGL and OpenGL ES (PRIVATE LIBRARY AND NOT FINISHED).
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The term *"**officially**"* does not mean that only these libraries will work with this tool; they are simply the libraries that I have created specifically for this project and for the Nintendo Switch. However, you can try any libraries you want that are in [Haxelib](https://lib.haxe.org)! (with certain limitations; remember that this is a separate target from the normal ones and is experimental; libraries that depend on C++ libraries will generally not work without changes. And no, don't try to use HaxeFlixel on this target... for now?).
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The term *"**officially**"* does not mean that only these libraries will work with this tool; they are simply the libraries that I have created specifically for this project and for the Nintendo Switch. However, you can try any libraries you want that are in [Haxelib](https://lib.haxe.org)! (with certain limitations; remember that this is a separate target from the normal ones and is experimental; libraries that depend on C++ libraries will generally not work without changes).
Copy file name to clipboardExpand all lines: assets/CommandsInfo
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Compiles the project from Haxe/C++ to Nintendo Switch.
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Add "--debug" to the command to enable Haxe debug mode.
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Add "--clean" to the command to clean the project before compiling.
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Add "--send" to the command to send the .nro file to the Nintendo Switch after compilation only if compilation is successful (this starts a nxlink server directly on the port \033[3m28771\033[0m), alternative to set the "sendaftercompile" parameter to true in the project XML file.
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Add "--send" to the command to send the .nro file to the Nintendo Switch after compilation only if compilation is successful (this starts a nxlink server directly on the port 28771), alternative to set the "sendaftercompile" parameter to true in the project XML file.
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--searchProblem, -sp [LineAddress]
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Search for a line of code in the [.elf] file from a line address of some log using devkitA64's aarch64-none-elf-addr2line program.
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--send, -s
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Sends the .nro file to the Nintendo Switch using DevKitPro's nxlink program.
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Add "--server" or "-s" to the command to start the nxlink server (on the port \033[3m28771\033[0m), you should define "ENABLE_NXLINK" as C define (with cflag in the project XML file for example).
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--crashAnalyzer, -ca
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Analyzes the crash log from a .nro file (VERY EXPERIMENTAL).
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Add "--server" or "-s" to the command to start the nxlink server (on the port 28771), you should define "ENABLE_NXLINK" as C define (with cflag in the project XML file for example).
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