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Update README with project status and recommendations
Added a note about the project's status and recommendations for alternatives.
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README.md

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# I consider this project finished and canceled at the same time!
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I spent a good part of 2025 working on this project, and it helped me learn a lot about Haxe and a few small things about C++, but this project is really exhausting for me, especially the instability of the code generated by [Reflaxe/C++](https://github.com/SomeRanDev/reflaxe.CPP) and the fact that the Wii U doesn't always help by providing a log file when it crashes, so you often have to guess what caused the console to crash. That's not fun or enjoyable in the long run, especially in larger projects like [Leafy Engine](https://github.com/Slushi-Github/leafyEngine).
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I highly recommend using [HaxeNXCompiler](https://github.com/Slushi-Github/HaxeNXCompiler) if you have the chance. Initially a copy of this project but for the Nintendo Switch, this project fixes many of the problems that existed in HxCompileU thanks to the fact that it uses [HXCPP](https://github.com/Slushi-Github/hxcpp-nx) instead of [Reflaxe/C++](https://github.com/SomeRanDev/reflaxe.CPP) and has a more robust compilation tool. It even goes so far as to be able to run [Lime](https://github.com/Slushi-Github/lime-nx) (and things like [HaxeFlixel](https://www.youtube.com/watch?v=8hwZIDWoHnI)) on the Nintendo Switch. I really recommend that one over this one!
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Thanks to everyone who liked this project.
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<h1 align="center">HxCompileU</h1>
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<h2 align="center">A tool for creating homebrew for the Wii U using Haxe</h2>
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## License
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This project is released under the [MIT license](https://github.com/Slushi-Github/hxCompileU/blob/main/LICENSE.md).
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This project is released under the [MIT license](https://github.com/Slushi-Github/hxCompileU/blob/main/LICENSE.md).

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