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Copy pathcollision.h
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21 lines (18 loc) · 800 Bytes
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//==========================================
//
//当たり判定プログラムのヘッダ[collision.h]
//Author:石原颯馬
//
//==========================================
#ifndef _COLLISION_H_
#define _COLLISION_H_
#include "main.h"
#include "PvP_player.h"
#include "hdr_player.h"
//プロトタイプ宣言
bool CollisionPP(Player *pATKPlayer, float fWidth, float fHeight, float fDepth); //プレイヤー同士の衝突判定
bool CollisionHipDropPP(Player *pATKPlayer, float fWidth, float fHeight, float fDepth, float fRadius, float fPower); //ヒップドロップ時の衝突判定
bool CollisionFence(Player *pPlayer, float fFenceWidth, float fPlayerHeight, float fFenceDepth, float fenceSize); //フェンスの衝突処理
void CollisionFence(Player_HDR *pPlayer);
void CollisionObject_Tree(Player *pPlayer);
#endif // !_COLLISION_H_