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Documentation: update information within Installation.md
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‎Documentation/__Installation.md‎

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@subsection Installation-Installing-VS Visual Studio
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You need to download **Visual Studio 2019 Community**, which is the free version. [You can download it here](https://visualstudio.microsoft.com/vs/)
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You need to download **Visual Studio 2026 Community**, which is the free version. [You can download it here](https://visualstudio.microsoft.com/vs/)
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After the installation, the **Visual Studio Installer** will open, allowing you to choose what features you want. For the %ModAPI SDK, you need to check
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the following:
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- **Desktop development with C++**. When you select this option, on the panel on the right there are some other options you can check. Ensure the **MSVC v142**
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and **Windows 10 SDK** options are checked.
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- **Desktop development with C++**. When you select this option, on the panel on the right there are some other options you can check. Ensure the **MSVC**
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and **Windows 10 or 11 SDK** options are checked.
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- Optionally, you can also install **Game development with C++**. If you want to do mods related with graphics, you will need this to interact with DirectX.
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![](installer.png)
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@subsection Installation-Installing-Launcher ModAPI Launcher Kit
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In order to use the %ModAPI SDK and the mods you generate with it, you will need the **%ModAPI Launcher Kit**, which [you can download here](http://davoonline.com/sporemodder/rob55rod/%ModAPI/Public/index.html).
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From now on, you should launch Spore through the launcher.
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In order to use the %ModAPI SDK and the mods you generate with it, you will need the [ModAPI Launcher Kit](https://launcherkit.sporecommunity.com/) or [SporeModLoader](https://github.com/Rosalie241/SporeModLoader).
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From now on, you should launch Spore through the launcher when using the ModAPI Launcher Kit or launch Spore normally when using SporeModLoader.
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@subsection Installation-Installing-SDK ModAPI SDK
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