Give live game developers the confidence to ship.
ForgeWarden is a collection of four professional-grade Unity Editor tools purpose-built for developers of MMORPGs, live service games, and persistent open-world games. It addresses the complete pre-launch validation lifecycle by surfacing data errors, world imbalances, economic failures, and narrative inconsistencies early in development.
| Tool | Package ID | Purpose |
|---|---|---|
| Runtime Schema Validator (RSV) | com.forgegames.livegamedev.rsv |
Validates server-driven JSON data against Unity-side schemas during Editor and Play Mode. |
| Zone Density Heatmap Generator (ZDHG) | com.forgegames.livegamedev.zdhg |
Generates visual density maps from spawn points, NavMesh, and object data — no playtesting required. |
| Economy Simulation Sandbox (ESS) | com.forgegames.livegamedev.ess |
Simulates player-driven economies over time to detect inflation, deflation, and sink failures pre-launch. |
| Narrative Layer Manager (NLM) | com.narrativelayermanager.nlm |
Preview any story beat, quest flag, or game phase in your scenes — without entering Play Mode. |
- Automated Validation: Catch data and logic errors before they reach production.
- Visual Balance Analysis: Understand your world's density and layout at a glance.
- Economic Resilience: Stress-test your game's economy with Monte Carlo simulations.
- Narrative Preview: Scrub through story beats and visualize scene state changes instantly.
- Unity 6 Native: Built exclusively with UI Toolkit and modern Unity 6 features.
- Micro-Service Architecture: Tools install independently but share a common core and event bus.
- Solo MMORPG Developers: Automate QA tasks to save hundreds of hours of manual playtesting.
- Live Service Studios: Empower designers to validate content without programmer intervention.
- Live Ops Teams: Pre-validate patches and balance updates before shipping to players.
- Unity Version: Unity 6.0 LTS (Minimum), 6.3 LTS+ (Recommended).
- Dependencies:
Newtonsoft.Json(com.unity.nuget.newtonsoft-json) — required by RSV and Core.AI Navigation(com.unity.ai.navigation) — required by ZDHG.Burst,Collections,Mathematics— required by ZDHG for Job System heatmap generation.
- Render Pipeline: Pipeline-agnostic (Editor-only tools, NLM is pipeline-agnostic).
Install each package via Window → Package Manager → + → Add package from git URL, using the ?path= suffix to target the correct subfolder:
# Shared core (installed automatically as a dependency — install manually first if needed)
https://github.com/Synaptikal/ForgeWarden.git?path=/core
# Runtime Schema Validator
https://github.com/Synaptikal/ForgeWarden.git?path=/rsv
# Zone Density Heatmap Generator
https://github.com/Synaptikal/ForgeWarden.git?path=/zdhg
# Economy Simulation Sandbox
https://github.com/Synaptikal/ForgeWarden.git?path=/ess2
# Narrative Layer Manager
https://github.com/Synaptikal/ForgeWarden.git?path=/NLM
After installation, open Project Settings → Live Game Dev Suite to configure shared preferences.
Detailed documentation for each module can be found in the Docs directory:
- Suite Overview
- Runtime Schema Validator (RSV)
- Zone Density Heatmap Generator (ZDHG)
- Economy Simulation Sandbox (ESS)
- Narrative Layer Manager (NLM)
Developed by Forge Games — a Kodaxa Studios label.