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TMHSDigitalclaude
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feat(showcase): add grain-sacks (#252)
Grain sacks were the next unclaimed showcase candidate. What an envelope check cannot see on a sack is whether it has settled: an egg-bottomed sack still touches the floor at its lowest vertex, so zmin and the per-sack support gate both pass it. The piece sums the flat-on-floor face area under each sack, and --round-bottom exits 19 with every patch at 0 while zmin and the supports still pass. Also asserts each twine tie sits in its neck's waist, bites the cloth by a banded depth, and that the sacks press into one another and carry their belly low, each with a falsifier proven on 4.5.11, 5.1.2 and 5.2.1. Signed-off-by: TMHSDigital <154358121+TMHSDigital@users.noreply.github.com> Co-authored-by: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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‎.cursor-plugin/plugin.json‎

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"showcase/hay-bale",
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"showcase/crate-stack",
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"showcase/stone-archway",
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"showcase/rope-bridge"
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"showcase/rope-bridge",
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"showcase/grain-sacks"
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]
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}

‎CLAUDE.md‎

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templates/<template-name>/ - Starter projects, 3 total
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snippets/<snippet-name>.py - Standalone code patterns, 27 total
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examples/<name>/ - Runnable smoke-gated examples, 59 total (+ gallery.json)
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showcase/<name>/ - Budget-conformance props, 29 pieces (sibling of examples/; see showcase/README.md)
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showcase/<name>/ - Budget-conformance props, 30 pieces (sibling of examples/; see showcase/README.md)
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scripts/build_gallery.py - Regenerates docs/gallery/ from examples/gallery.json + showcase/gallery.json
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scripts/site/ - Vendored landing-page build (Jinja2)
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docs/gallery/ - Committed generated gallery pages + hero renders

‎README.md‎

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</p>
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<p align="center">
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<strong>16 skills</strong> &nbsp;&bull;&nbsp; <strong>9 rules</strong> &nbsp;&bull;&nbsp; <strong>3 templates</strong> &nbsp;&bull;&nbsp; <strong>27 snippets</strong> &nbsp;&bull;&nbsp; <strong>59 examples</strong> &nbsp;&bull;&nbsp; <strong>29 showcase pieces</strong>
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<strong>16 skills</strong> &nbsp;&bull;&nbsp; <strong>9 rules</strong> &nbsp;&bull;&nbsp; <strong>3 templates</strong> &nbsp;&bull;&nbsp; <strong>27 snippets</strong> &nbsp;&bull;&nbsp; <strong>59 examples</strong> &nbsp;&bull;&nbsp; <strong>30 showcase pieces</strong>
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</p>
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## Overview
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This repository ships **16 skills, 9 rules, 3 templates, 27 snippets, 59 examples, and 29 showcase pieces** for Blender Python development targeting Blender 5.2 LTS (current stable) with Blender 4.5 LTS fallback support. Blender 5.1 is prior stable.
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This repository ships **16 skills, 9 rules, 3 templates, 27 snippets, 59 examples, and 30 showcase pieces** for Blender Python development targeting Blender 5.2 LTS (current stable) with Blender 4.5 LTS fallback support. Blender 5.1 is prior stable.
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The content is consumed by AI coding agents reading these files directly from a checkout — **there is no MCP server in this repository, and none is required**. Cursor applies `rules/*.mdc` automatically wherever their scope globs match and takes skills by name in chat; Claude Code reads `skills/` and `rules/` from the project workspace, or from this repo kept as a referenced checkout. Any agent that can read files in a workspace can use it the same way. There is no build step for the content — edit the Markdown and Python files directly.
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Budget-conformance props. Not examples. Conventions: [`showcase/README.md`](showcase/README.md).
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<details>
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<summary><strong>29 showcase pieces</strong> — click to expand the preview grid</summary>
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<summary><strong>30 showcase pieces</strong> — click to expand the preview grid</summary>
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<p align="center">
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<a href="showcase/shipping-crate/"><img src="showcase/shipping-crate/preview.webp" width="24%" alt="Shipping crate: a wooden slat crate with iron corner brackets on a dark studio floor, warm wedge on the back wall" /></a>
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<a href="showcase/crate-stack/"><img src="showcase/crate-stack/preview.webp" width="24%" alt="Crate stack: three slatted shipping crates stacked and yawed, each with iron corner straps and runners, on a dark studio floor" /></a>
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<a href="showcase/stone-archway/"><img src="showcase/stone-archway/preview.webp" width="24%" alt="Stone archway: a semicircular masonry arch with coursed piers, projecting imposts, nine voussoirs and a proud keystone, on a dark studio floor" /></a>
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<a href="showcase/rope-bridge/"><img src="showcase/rope-bridge/preview.webp" width="24%" alt="Rope bridge: a sagging plank deck on foot ropes between two pairs of log posts, with lashed hemp hand ropes, suspenders, and ropes staked to the ground, on a dark studio floor" /></a>
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<a href="showcase/grain-sacks/"><img src="showcase/grain-sacks/preview.webp" width="24%" alt="Grain sacks: three burlap sacks gathered and tied with twine, two standing and one lying slumped in front, one blue-striped and one red-striped, on a dark studio floor" /></a>
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</p>
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[`shipping-crate`](showcase/shipping-crate/) — procedural crate through UVs, bake, LOD, collider, and Unity glTF, asserting recomputed budgets. Falsifier `--skip-decimate` exits 9.
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[`rope-bridge`](showcase/rope-bridge/) — procedural rope footbridge whose plank deck is fitted to a parabola recomputed from the plank tops, with lashed hand ropes and staked foot ropes, through the same pipeline. Falsifiers `--vee-deck` exits 19, `--float-suspenders` exits 18.
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[`grain-sacks`](showcase/grain-sacks/) — procedural pile of burlap grain sacks settled onto flat bases and tied with twine, through the same pipeline. Falsifiers `--round-bottom` exits 19, `--slip-tie` exits 17.
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</details>
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## Examples

‎ROADMAP.md‎

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- ~~Stack of shipping crates as a game-prop showcase piece~~ **SHIPPED** as `showcase/crate-stack/` — one generator called three times with a per-instance seed driving yaw and plank widths, crates seated on the lid below; `--same-seed` exits 20 on the per-instance variation budget, `--float-stack` exits 18 on the seat
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- ~~Keystone archway with voussoirs as a game-prop showcase piece~~ **SHIPPED** as `showcase/stone-archway/` — coursed piers, projecting imposts, nine voussoirs, proud keystone; the intrados circle fit is recomputed from vertex positions and `--off-circle` exits 19 on it while leaving every other budget passing
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- ~~Rope bridge (planks, rope rails, sag between anchors) as a game-prop showcase piece~~ **SHIPPED** as `showcase/rope-bridge/` — log posts, through-tenoned sills, twenty planks seated on laid foot ropes, lashed hand ropes, suspenders, staked tie-offs; a least-squares parabola is fitted to the plank tops and `--vee-deck` exits 19 on it with the sag still in band
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- Grain sacks (cloth sacks, some slumped, tied necks) as a game-prop showcase piece
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- ~~Grain sacks (cloth sacks, some slumped, tied necks) as a game-prop showcase piece~~ **SHIPPED** as `showcase/grain-sacks/` — three settled, pleated burlap sacks, one lying, twine ties seated in the neck waist, sacks pressed into one another; flat contact patch summed from the mesh, `--round-bottom` exits 19 on it while zmin still passes
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- Brazier (iron bowl on legs, coals, ash) as a game-prop showcase piece
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- Apothecary shelf (shelf unit, bottles and jars of varied form) as a game-prop showcase piece
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- Wooden yoke (oxbow, iron rings) as a game-prop showcase piece
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