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Commit 2e37948
fix(showcase): model hand-pump as a cast village pump with a hooped bucket
Two lighting-and-paint passes left the pump the plainest object in its asset
sheet: a smooth two-step column on a box. This pass changes the model.
- The lower barrel is one turned shell: a moulded foot stepping onto the
flange, the barrel, and a cast boss where the spout joins. Every radius
follows r_lo, so --skinny-col still thins it.
- The upper barrel has eight raised flutes and is socketed through a
moulded collar.
- The head gets a domed cap and a ball finial.
- The nozzle gets a rolled drip lip.
- The handle's tail runs past the fulcrum to a counterweight ball.
- The grip is a turned lathe shape instead of a plain cylinder.
- A coopered bucket (16 flat-shaded staves, two iron hoops) stands on the
ground under the spout, clear of the plinth. The spout reach grows
0.13 -> 0.17 m so the nozzle falls inside the bucket mouth.
- New budget, "bucket under the spout": exactly one bucket; the nozzle axis
plus lip radius sits inside the mouth by >= 0.015 m; bucket zmin 0; the
bucket stands >= 0.004 m clear of the plinth (BVH). New falsifier
--shift-bucket exits 20. That check runs before the AABB check so the
falsifier lands on its own budget.
- The flange classifier now also requires a shell centred on the column
axis. Otherwise the bucket's lower hoop reads as a flange and would mask
--float-flange.
- The collider source turns the bucket at 8 staves with no hoops. At 16
staves the hull ran to 267 triangles, past Unity's 255 convex-collider
limit; now it is 205, under the unchanged 220 ceiling.
Budgets, before -> after (justified in the README):
- base tris 1064 -> 2412; ceiling 2200 -> 2600
- outer AABB (0.610, 0.382, 1.052) -> (0.610, 0.521, 1.055) (bucket, finial)
- column radius 0.06200 -> 0.06800 (moulded foot; tolerance 0.008 unchanged)
- collider 114 -> 205 (ceiling 220 unchanged)
- metal / wood faces 564 / 144 -> 1134 / 332
- spout gap 0.00239; bucket catch 0.01900; bucket clear 0.02200
Evidence (live, local):
- .scratch/blender-5.2.1-windows-x64/blender.exe (Blender 5.2.1 LTS) and
.scratch/blender-4.5.11-windows-x64/blender.exe (Blender 4.5.11 LTS):
default exit 0. Counts are identical except LOD2 (0.2181 / 0.2197, in band).
- tests/check_falsifier_targets.py --run on both binaries: all 7 hand-pump
falsifiers land (--skip-decimate 9, --stray-vert 15, --lift-z 16,
--float-spout 17, --float-flange 18, --skinny-col 19, --shift-bucket 20).
The static check passes. --shift-bucket measured: catch -0.10100.
- Framing on both versions: fill y 0.844, margins l 0.353 r 0.412 b 0.072 t 0.083.
- Contact sheet: luma 0.254, stage 0.240, warmth -0.100, saturation 0.159.
- Asset sheet (docs/gallery/asset-sheets/hand-pump.webp): the pump is no
longer the least-designed object. It carries more parts than the hydrant
or the well.
- 5.1.2 was not re-run.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>1 parent 3f51dde commit 2e37948
8 files changed
Lines changed: 301 additions & 36 deletions
File tree
- docs/gallery
- asset-sheets
- assets
- contact-sheets
- showcase
- hand-pump
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