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Commit 33051ef
fix(showcase): turn wooden-ladder rungs and give its wood readable grain
Inside the exact 16-shell parts budget: each rung gains one mid-span ring,
so the barrel shoulders in at 0.90x (RUNG_SHOULDER) and swells to 1.14x
(RUNG_SWELL) - a lathe-turned round instead of a dowel. Tenons unchanged,
so clearance/engagement/pitch read the same; breakout 0.03780 -> 0.03787.
Wood shader: grain scale 34 -> 95 and streak stretch 0.94 -> 0.985 so
streaks run across a 50 mm stile (it rendered flat tan), plus a short-range
AO grime term at the rung housings and under the iron sleeves.
Evidence (live, local):
- Blender 5.2.1 LTS (.scratch): default exit 0, base_tris 2680 (budget
1800-2800), r1 0.5000 r2 0.2194, parts 16, wood 684 / metal 736 faces,
bbox unchanged, collider 24; --output framing fill y=0.883.
- Blender 4.5.11 LTS (.scratch): default exit 0, base_tris 2680, r2 0.2194.
- check_falsifier_targets.py --run, both binaries: all wooden-ladder
falsifiers return their codes (9, 15, 15, 16, 17, 18, 19).
- Contact sheet: luma 0.211 / stage 0.202 / warmth +0.089 / sat 0.172.
- Asset sheet: still the plainest object in the lineup at sheet scale; the
turned rungs read up close, not at thumbnail size. Honest verdict: improved,
not cleared.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>1 parent e2f3b9d commit 33051ef
6 files changed
Lines changed: 56 additions & 18 deletions
File tree
- docs/gallery
- asset-sheets
- assets
- contact-sheets
- showcase/wooden-ladder
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