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fix(showcase): anvil and campfire visual quality pass (#178)
* fix(showcase): rebuild anvil as London-pattern iron on a coopered stump
The old piece stacked beveled boxes with glued nubs as holes and a
twisted horn. One slotted face, oval rings, and stave-chord hoops are
durable; per-coordinate nudges are not.
Signed-off-by: TMHSDigital <154358121+TMHSDigital@users.noreply.github.com>
Co-authored-by: Cursor <cursoragent@cursor.com>
* fix(showcase): rebuild campfire with seated courses and a kissing teepee
The old ring floated a mortar gap between identical boxes and ended
the tripod at one point. Shared-Z courses and an overshooting apex
ring are durable; per-log coordinate nudges are not.
Signed-off-by: TMHSDigital <154358121+TMHSDigital@users.noreply.github.com>
Co-authored-by: Cursor <cursoragent@cursor.com>
---------
Signed-off-by: TMHSDigital <154358121+TMHSDigital@users.noreply.github.com>
Co-authored-by: Cursor <cursoragent@cursor.com>
<pclass="teaches">A procedural campfire through UVs, bake, LOD, collider, and Unity glTF, asserting recomputed budgets rather than an API contract.</p>
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<pclass="witnesses"><spanclass="tag">witnesses</span> Recomputed: 3616 tris, three materials with 100 wood and 48 ash faces, UVs in 0..1 with zero AABB overlap, outer AABB 0.789×0.789×0.410 m, LOD ratios in band, convex collider 254 tris, non-empty glTF. --skip-decimate exits 9 on the LOD1 ratio budget.</p>
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<pclass="witnesses"><spanclass="tag">witnesses</span> Recomputed: 2200 tris, three materials with 216 wood, 48 ash and 1304 stone faces, UVs in 0..1 with zero AABB overlap, outer AABB 0.807×0.808×0.404 m, LOD ratios in band, convex collider 198 tris, hygiene 0, 14 grounded bottom stones, teepee kiss 0.00001 m, course seat 0, non-empty glTF. --skip-decimate exits 9; --stray-vert 15; --lift-z/--short-stones 16; --float-logs 17; --gap-courses 18.</p>
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<aclass="card-link" href="campfire/">View example <spanaria-hidden="true">→</span></a>
<pclass="teaches">A procedural blacksmith anvil on a timber stump through UVs, bake, LOD, collider, and Unity glTF, asserting recomputed budgets rather than an API contract.</p>
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<pclass="witnesses"><spanclass="tag">witnesses</span> Recomputed: 6616 tris, two materials with 2616 metal faces, UVs in 0..1 with zero AABB overlap, outer AABB 0.772×0.419×0.662 m, LOD ratios in band, convex collider 190 tris, non-empty glTF. --skip-decimate exits 9 on the LOD1 ratio budget.</p>
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<pclass="witnesses"><spanclass="tag">witnesses</span> Recomputed: 2988 tris, two materials with 1040 wood and 822 metal faces, UVs in 0..1 with zero AABB overlap, outer AABB 0.621×0.414×0.489 m, LOD ratios in band, convex collider 134 tris, hygiene 0, 16 grounded staves, hoop bite 0.003 m, foot-on-head gap 0.003 m, non-empty glTF. --skip-decimate exits 9; --stray-vert 15; --lift-z/--short-staves 16; --float-anvil 17; --round-band 18.</p>
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<aclass="card-link" href="anvil/">View example <spanaria-hidden="true">→</span></a>
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