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Commit 3a1af10
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fix(showcase): terrain-scatter quality pass — weathered erratics on a meadow diorama
The stones were 80-tri flat-shaded icosphere blobs, one with a pure-black
face, on a bare slab. They are now quad cube-sphere glacial erratics
(4 segments for boulders, 3 for cobbles): sub-rounded blocky shapes with
closed-form lumps and shallow cleaves, smooth-shaded with fracture edges
over 48 deg kept sharp. Render path only: weathered granite shader with
lichen and a moss line, a soil section on the cut sides (turf lip,
humus, banded clay, cobble bed, jointed bedrock) keyed to depth below
the hill, ~37k grass blades, wildflower drifts, juniper/hazel/gorse
shrubs, a worn footpath chosen to clear the stones, and warm key / cool
fill lighting.
Budgets re-fitted: base tris 2398 -> 2986 (band 1400-2800 -> 2000-3800,
same relative width), declared outer Z 0.570 -> 0.609 m (tolerance
unchanged), collider 36 -> 54 tris (ceiling 120). Default exit 0 and all
ten falsifiers exit their documented codes (9, 15-23) on 4.5.11 LTS,
5.1.2 and 5.2.1 LTS.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Copy file name to clipboardExpand all lines: showcase/gallery.json
+3-3Lines changed: 3 additions & 3 deletions
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"name": "terrain-scatter",
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"dir": "showcase/terrain-scatter",
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"category": "terrain",
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"teaches": "A Geometry Nodes hill tile with embedded, varied stone scatter through UVs, bake, LOD, collider, and Unity glTF, asserting recomputed budgets rather than an API contract.",
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"alt": "A square hill tile of patchy grass over dark earth with a rounded soil edge, nine faceted grey stones sunk across it among grass tufts and pebbles.",
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"witnessesFix": "Recomputed: 2398 tris, two materials with 720 stone faces, UVs in 0..1 with zero AABB overlap, outer AABB 1.800x1.800x0.570 m, grounded zmin, 9 stones of >=80 faces each sealed into the ground in 8/8 sectors, footprint ratio 9.8, rim tilt step 33.5 deg, no stone pairs overlapping, LOD ratios in band, convex collider 36 tris, hygiene zero, non-empty glTF. --skip-decimate exits 9; --stray-vert 15; --lift-z 16; --poke-rock 17; --float-rocks 18; --box-rocks 19; --pile-rocks 20; --perch-rocks 21; --uniform-rocks 22; --sharp-rim 23.",
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"teaches": "A Geometry Nodes hill tile with an embedded scatter of glacier-worn boulders of varied size through UVs, bake, LOD, collider, and Unity glTF, asserting recomputed budgets rather than an API contract.",
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"alt": "A square meadow hillside tile in dense green grass, nine lichen-blotched granite boulders sunk among taller tufts, a bare-earth footpath with pebbles winding across it, drifts of daisies and pink and purple wildflowers, three round shrubs, one dotted with yellow gorse bloom, and a cut side showing a turf lip, dark humus, ochre clay, a cobble bed and grey bedrock.",
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"witnessesFix": "Recomputed: 2986 tris, two materials with 654 stone faces, UVs in 0..1 with zero AABB overlap, outer AABB 1.800x1.800x0.609 m, grounded zmin, 9 stones of >=54 faces each sealed into the ground in 8/8 sectors, footprint ratio 9.8, rim tilt step 33.5 deg, no stone pairs overlapping, LOD ratios in band, convex collider 54 tris, hygiene zero, non-empty glTF. --skip-decimate exits 9; --stray-vert 15; --lift-z 16; --poke-rock 17; --float-rocks 18; --box-rocks 19; --pile-rocks 20; --perch-rocks 21; --uniform-rocks 22; --sharp-rim 23.",
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